Ship Stats & Guides
Player Leaderboard
Captain Skill Calculator
31342
Battlecruiser Wednesdays: Stalingrad class Battlecruisers (VMF)10/6/2016 2:48:13 AM
Published By: Fr05ty

Welcome to Battlecruiser Wednesdays where each Wednesday we'll be taking a look at a different Battlecruiser design and we'll be analysing it in our usual "A Detailed Look At" format. This means we'll see how it could be implemented into the game based on all the data we have available and the formulas we've derived to translate real-world values to in-game values. Hope you enjoy our work and as usual, comments and feedback are welcome!!! 

Stalingrad class Battlecruiser


Figure 1 - Artist's impression of a Stalingrad class battlecruiser 

The Stalingrad class Battlecruiser design had its genesis in a 1941 design requirement for a cruiser in between the size of the Kirov class and the Krohnshtadt class to engage and destroy enemy heavy and light cruisers. The initial design was a ship with a main armament of 220mm guns and a displacement of 25000 tons. The design was put on hold due to the start of Operation Barbarossa. The project was revived in 1943 and underwent several revisions up until 1951 when it was finally approved. Throughout its design process, it went from being a cruiser killer, to being an escort for the proposed soviet aicraft carriers and finally back to being a cruiser killer.

These ships were somewhat controversial within the Admiralty as they were seen as having taken too many compromises to achieve the design targets set for the speed and armament. The protection of the ships and cruising range had to be reduced in order to fulfill Stalin's request for these vessels to carry 305mm guns instead of the 220mm guns that had been planned along with the design speed of over 35kts in a vessel displacing less than 36000 tons. It was only due to Stalin's support for these ships, and it might be considered that the Stalingrad class was his pet project, that these ships would get to such a late stage of development irregardless of objections. The Stalingrads were an all-gun big ship that had such a narrow scope of operations in an age where air power ruled the seas and severe concerns were presented with its design. It must also be said that the Soviet shipyards were overloaded with producing more light cruisers and did not have the available capacity to finish these ships until 1955. 

The Stalingrad class was supposed to be composed of at least four ships, but only three were ever laid down. The lead ship was the Stalingrad, followed by the Moskva and finally the Kronshtadt or Arkahngelsk and all were laid down between 1951 and 1952. Progress on the ships was very slow and by January 1953, none of the ships were further than 20% complete. When Stalin died on 5 March 1953, they were all promptly cancelled. The Stalingrad's unfinished hull was used as a target hulk while the two other unfinished ships were scrapped on the slipways. Overall, the Stalingrad class seemed to be doomed to oblivion even before it was born, but they may yet see their glory days out in the high seas of World of Warships.

The Stalingrad class Battlecruiser would have to be implemented as extremely fast and deadly battlecruisers. I have done the following analysis assuming that the Stalingrad class would be slotted in the game as a Tier 8 premium Battleship for the Soviet Navy.


Weight

42,300 tonnes – 60,800 HP

Length: 273.6m

Beam: 32m

Draught: 9.2m

The Stalingrad’s displacement would mark it as being fit for tier 7, being 3516t lighter than the Nagato but 1160t heavier than the Colorado, 2102t heavier than the Gneisenau and 3597t heavier than the Scharnhorst. It would seem like the Stalingrad would be on the top half of the table for tier 7, however due to her other features she should be compared to those ships at tier 8 as they’ll be her contenders. The Stalingrad is 4400t lighter than the North Carolina, 4700t lighter than the Amagi and ~7100t lighter than the Bismarck class. The Stalingrad’s hitpoint pool is definitely tier 7 standard, not tier 8 and she’d have at least 6000 fewer hitpoints than any of her adversaries at tier 8. Such a big hitpoint disparity within a tier is nothing new, with the Nagato having a whopping 14900 hitpoints more than the Colorado, and 8700 hitpoints more than the Scharnhorst. What your smaller hitpoint pool will mean is that you will have to be careful in choosing your engagements or you’ll see your hitpoints quickly disappear.


Armour

Belt: 180mm @ 15 degrees

Extremities armour: 50mm

Upper Deck: 50-20mm

Main Deck: 100-50mm

Turrets: 240mm (faces), 225mm (sides), 125mm (roofs)

Barbettes: 235mm

Secondary turrets: 25mm

Conning tower: 250mm

Bulkheads: 200-125mm

Underwater protection: 50mm torpedo bulkhead, 4.5m deep

The Stalingrad’s armour is quite weak, being capable of only resisting 8” shells and not really suited for engaging battleships. That should come as no surprise since the Stalingrad is a true battlecruiser and was tasked with destroying enemy cruisers, not capital ships. The armour scheme has an inclined 180mm belt which should be capable of bouncing any enemy fire if properly angled, a relatively thick deck which should prevent overmatching the deck armour and a good underwater protection scheme that has a 50mm torpedo bulkhead and should provide a very decent torpedo damage reduction. The most important part of this armour scheme is probably the extremities armour thickness. The Stalingrad has its extremities protected by 50mm of armour, this means that it can be bow-on to any enemy and bounce any shells as they won’t be able to overmatch the armour, making it surprisingly durable even against such hard hitters like the Yamato. The only part that can be overmatched is its top deck armour which has a thickness of 50mm over the citadel but 20mm elsewhere and could thus result in some penetrations.

The armour on the Stalingrad comprised over 30% of its total displacement, and although it wasn’t very thick, you’ll be hard pressed to find a spot of the Stalingrad that’s unarmored. In short, the Stalingrad has a mediocre armour thickness that can be used to bounce any enemy fire if bow-on or properly angled, however presenting your broadside to any enemy will result in massive hitpoint losses. Ensure that the Stalingrad faces its enemy and it will be a tough nut to crack, in all other situations, treat it as you would a heavily armoured cruiser.


Main Battery

3x3 305mm/62 (12”) SM-33 Pattern 1948 guns

The Stalingrad has a substantial improvement in firepower when compared to the Scharnhorst which is the other ship in the game with small battleship guns at high tiers. Both mount 9 guns each and in the same turret arrangement, however the Stalingrad has 305mm guns compared to the Scharnhorst’s 283mm guns, and although this seems like a rather small difference, the shells fired by the Stalingrad are quite more powerful. Where the Scharnhorst’s AP shell weighs 330kg, is fired at 890m/s and deals 7600 damage, the Stalingrad’s AP shell weighs 467kg, is fired at 950m/s and deals 9400 damage. The AP shell from the Stalingrad is 40% heavier than the Scharnhorst’s and is fired at a higher muzzle velocity, meaning that it will retain its punch for a longer distance and coupled with the Russian accuracy should ensure that the Stalingrad’s a deadly cruiser killer even at long ranges. The Stalingrad’s HE shell is surprising in that it weighs the same as the AP shell but is fired at 700m/s instead of 950m/s, leading to rainbow arcs when firing HE and making gunnery while using HE less than comfortable. Luckily, the HE shell performance is quite decent, dealing 4200 damage and having a 28% chance to start a fire.

The guns mounted by the Stalingrad had a rate of fire of 3.26 rounds per minute which is quite good, however taking into account that the Scharnhorst’s rate of fire was nerfed from its historical 3.5 rounds per minute to 3 rounds per minute, we can expect that the Stalingrad’s in-game rate of fire would be 2.75 or 2.8 rounds per minute, which is still very good. Should the Stalingrad’s rate of fire prove deficient, it can easily be buffed to 3 rounds per minute. The range on these guns was very good, being somewhat optimistically considered to be 53km, and although it’s unlikely they would’ve been able to reach that far, a longer range than the Moskva’s should be warranted. The turret traverse speed was 4.5 degrees per second which would provide a rather average 40s time for a full 180 degree turn.

Overall, the Stalingrad’s guns show the typical russian characteristics having great shell arcs, long range, high velocity and a mediocre turret traverse. There are very few issues with these guns, those would be the slow muzzle velocity of the HE shell, and most importantly the caliber of the gun. Whereas a 16” gun may overmatch a cruiser’s armour and strike the citadel, a 12” gun will not overmatch and will bounce instead, meaning that using AP armour against angled targets may prove frustrating, just as any Scharnhorst captain will tell you. The guns will make for very comfortable sniping and will absolutely wreck anything that shows a broadside to you as they should have good penetration and accuracy even at range.


Secondary Battery

6x2 130mm/60 BL-109A DP guns

The Stalingrad’s secondary battery uses the same guns of the Moskva’s secondary battery, with the arrangement being 2 superfiring turrets on the centerline forward and 2 turrets on each side of the superstructure. Each of these turrets carries twin 130mm guns that fire 15 rounds per minute, with each HE shell dealing 1800 damage and having an 8% fire chance. With the potential to fire 4 of these turrets to a broadside, there’s a decent hail of fire to any approaching enemy and with such a good fire chance, it’s likely that a few fires are caused. The only matter for these guns would be their range, but since the Moskva has a 6.5km range with them, I’d expect the same to show up for the Stalingrad. Overall, it’s a decent if not spectacular secondary battery.


AA Battery

6x2 130mm/60 BL-109A DP guns (168dps @5.7km), 6x4 45mm SM-20-ZIF (123dps @3.5km), 10x4 25mm 4M-120 AA guns (84dps @3.1km)

The AA for the Stalingrad is absolutely great and should swat down a lot of planes if even the most basic of the captain skills is used to buff it. The Stalingrad’s AA suite is almost exactly like the Moskva’s, but it’s long and short AA auras are stronger. The long range and high DPS of the 130mm guns mean that you will start downing planes at really long ranges and will be able to assist your allies from quite afar. The fact that all of the Stalingrad’s AA guns have a minimum range of 3.1km means that any plane that wishes to attack you will feel the full force of your AA guns for at least a few seconds while they approach. Furthermore, the AA suite has a decent mid-range aura to complement the long-range one so the AA power of the Stalingrad is good at all ranges. Overall, the Stalingrad’s AA suite is fit for a tier 9 battleship, especially since its long range aura has the highest DPS and longest range of any ship currently in game.


Speed

35.5kts – 280,000hp

Speed is key for a battlecruiser, and the Stalingrad does not disappoint. Carrying a massive powerplant that produces 280,000hp it can reach speeds of 35.5kts which is absolutely blistering for such a massive ship and capable of outrunning same-tier cruisers. The Stalingrad is 4.5kts faster than any other battleship at its tier (Bismarck), 2.5kts faster than any battleship it will face (Iowa) and at least 1kt faster than any tier 8 cruiser. The Stalingrad’s unmatched speed should allow it to switch flanks pretty easily, disengage from unwanted battles and apply its firepower wherever is needed.


Consumables

The Stalingrad would have the tier 8 battleship consumables of Damage Control Party, Repair Party and additionally they would have the same Surveillance Radar consumable as that used by the Soviet cruisers. The Stalingrad was built from the ground up to have radar surveillance as it was designed post-war and built during the 50s.


Conclusion

The Stalingrad is the final expression of the battlecruiser, having characteristics of both a cruiser and a battleship. It combines a battleship’s great firepower and a cruiser’s speed with armour intended to defeat cruiser fire only. The Stalingrad was not designed to fight in a battle line, instead being intended to defeat enemy cruisers and aircraft carriers at range, chasing enemies with its great speed and pummeling them with its fast-firing big guns. In-game, the Stalingrad would seem like another Scharnhorst-like ship due to its small gun bore and fast rate of fire, however the manner in which both of these ships would play is quite different. The Scharnhorst’s accuracy greatly diminishes at range, and its thick armour, heavy secondary battery and torpedo complement all mean that the Scharnhorst’s meant to get close and personal with enemies; this is not how the Stalingrad would play.

The Stalingrad’s great shell performance even at long ranges mean that the Stalingrad would use the features that make the Scharnhorst into such a mighty adversary at short range but applying them at long range. The Stalingrad’s guns would be accurate at long range and with its AP shell characteristics should be used to snipe at enemy cruisers while presenting the bow to any big-guns you can see. The 50mm extremities armour featured by the Stalingrad mean that it can’t be overmatched by any gun in-game and enemies will have to hit the few weak spots that it has in order to penetrate it when angled. The Stalingrad’s AA suite also means that it can support others or itself against air strikes and it can project a large danger zone for enemy planes if it is specced to do so.

Overall, the Stalingrad is a mighty and unforgiving war machine, it features great guns and speed that may lead you to believe that you can sink anybody, however your low hitpoint pool and thin armour means that you will be quickly punished if you are not careful. The lack of armour angling will undoubtedly mean that you are sunk and your large size will make you an easy target for torpedoes. If you can manage to avoid showing your broadside and overcommitting, the Stalingrad will prove to be a great ship for you, terrorizing the high seas with quick and accurate firepower.


Pros

  • Great guns with particularly good AP performance

  • Decent secondaries

  • Excellent AA

  • Great minimum armour thickness (50mm)

  • Radar

  • Superb speed

Cons

  • Very large

  • Weak maximum armour thickness

  • Sub-par hitpoint pool

QEdZnUv.jpg

Figure 2 - Stalingrad battlecruiser top and side profile.


 

Next week I'll be talking about the B65 Super Heavy Cruisers, the last battlecruisers designed by the Imperial Japanese Navy.
Comments
Fr05ty's Last 3 Articles and/or Reviews
Published by Fr05ty 10 days ago /A Detailed Look At: HNLMS Karel Doorman (QH1)
The Karel Doorman was the first aircraft carrier possessed by the Dutch Koninklijke Marine. Built as an escort carrier from a merchant ship under construction in Scotland, the Karel Doorman was first known as the HMS Nairana of the British Royal Navy and escorted convoys from the Mediterranean to the Arctic with great success. Inducted into the Dutch Royal Navy after the war, she was returned to the Royal Navy after a couple of years and finally ended as a merchant ship.
 
Throughout this article I look at how the Karel Doorman could make its way into the game, carefully analysing every aspect of it and talking of its short history in action. The Karel Doorman was the first vessel of its kind in service of the Dutch people, worthy of its inclusion as a mighty vessel in the service of one of the most storied and under-represented navies in the world.
Published by Fr05ty 3 months ago /Battlecruiser Wednesdays: Design 1047
Welcome to the tenth article from our Battlecruiser Wednesdays cycle! We'll be taking a look at a different battlecruiser design each Wednesday and analysing how it could be implemented in-game by using our familiar "A Detailed Look At" format.
This week: I'll be taking a look at the one of the proposed battlecruisers for the Dutch Koninklijke Marine, the Design 1047 which I've dubbed the De Zeven Provincien. This design was the Dutch response to Imperial Japanese expansionist ambitions, and to protect the Dutch East Indies which were vital due to their resources. The design was done with the assistance of the Germans, and a tiny bit from the Italians, which resulted in what might affectionately be called the Scharnhorst's Dutch cousin. A design created to hunt Imperial Japanese cruisers with impunity, the 1047 design is a thoroughbred battlecruiser which would have represented the pinnacle of Dutch naval ambitions. It was not meant to be, as all work on these ships was halted with the German invasion of the Netherlands and yet again, the Dutch's attempt at making their own capital ship ended with the outbreak of a World War.
Step inside, read the article to see just how the De Zeven Provincien would stack up in-game and let us know what you think of this class making its way into the game!
Published by Fr05ty 3 months ago /Battlecruiser Wednesdays: Durand-Viel 1913 Design A
Welcome to the ninth article from our Battlecruiser Wednesdays cycle! We'll be taking a look at a different battlecruiser design each Wednesday and analysing how it could be implemented in-game by using our familiar "A Detailed Look At" format.
This week: I'll be taking a look at the one of the proposed battlecruisers for the French Marine Nationale, the Durand Viel 1913 Design A which I've dubbed the Bordeaux. This design was a product of France's naval aspirations prior to the start of the First World War, when the French envisaged a fleet of 20 capital ships by 1920. The design study came from a 1913 contest for new designs for said ships, amongst which were two designs by Lieutenant Durand-Viel. Both designs were limited by French shipyard constraints but they were good designs, and it seems like Design A was considered by most to be the most likely to win. Bearing a strong resemblance to the Normandie class battleships, the design would end up being nothing more than a design study as the French naval ambitions for new ships were put on hold with the outbreak of the First World War and the relocation of production assets towards the ground forces.
Step inside, read the article to see just how the Bordeaux would stack up in-game and let us know what you think of this class making its way into the game!
Visit Fr05ty's Article Library