When the Russian & Soviet cruisers were launched, it was the Bogatyr that impressed me the most. It wasn't her stats -- it was her looks. Even without premium camouflage (which you should really get on about selling, Wargaming), she looks gorgeous.
It's that time of week again. This time, we're taking a look at the Bogatyr, the tier 3 Russian protected cruiser. This is a fast favourite for some, and I'm joined by one of her demagogues today in the form of Lert. This way, I can focus on the simple strengths and weaknesses of the ship while he does the dirty work of comparing them directly to her competitors.
Module Upgrades: Two slots. Standard cruiser options.
Camouflage: There are no premium camouflage options for the Bogatyr.
Putting together this table surprised me. I knew that the Bogatyr had the best DPM at tier 3, but what I didn't know was that this potential resided within her 152mm guns and not her 130mm guns. You have the option of using either one with this tier 3 cruiser and they each have their advantages. The 130mm are arguably much easier to use and will perform more consistently. I strongly recommend upgrading to them, especially if you intend to keep the ship. They have higher muzzle velocity (and thus better shell arcs), a better base fire chance to help you set enemies ablaze while maintaining comparable penetration mechanics. This comes at the cost of a slower reload but this is easily compensated by Captain Skills. The Bogatyr's 130mm synergize with the Captain Skills Advanced Fire Training (2.28km more range), Basic Fire Training (reducing her reload time from 10s to 9s, the same as the Bogatyr's 152mm) and Expert Marksman (increasing her turret rotation by 1.7'/s over the 152mm mounts).
Top Speed: 24.0 knots
Turning Radius: 450m
Rudder Shift: 6.7s
Hit Points: 23,000
Citadel Protection: Layered armour, with a 13mm outer hull and a sloped 70mm citadel deck.
Min Bow & Deck Armour: Between 6mm and 11mm.
Concealment & Camouflage
Surface Detection Range: 10.3km
Air Detection Range: 5.7km
Minimum Surface Detection Range: 8.79km
Concealment Penalty while Firing: +3.90km (Minimum of 12.69km vs maximum range of 13.68km gun range)
The stealth pocket for the Bogatyr is 990m -- which is rather small as far as firing from stealth goes. This means you have to keep around 13km away from an opponent to rain shells down on them without being spotted. And this leads us to the second issue -- she normally fights on claustrophobic maps. Choked with islands and without a lot of room to begin with, finding opportunities to capitalize on this heavy points investment is usually limited to tier 4 matches where you might find yourself on maps like New Dawn. The problem then becomes that you'll be facing a lot more faster ships which makes the first point more of an issue.
Just following those five simple steps will serve most novice players quite well. Oh, don't get me wrong, there are nuances to some of these steps. Number two is particularly tricky, especially when enemies are actively throwing things in your general location in an effort to hit you (like battleship caliber shells and torpedoes). But it really doesn't get especially complicated with the Bogatyr. Having in depth knowledge of the game mechanics will certainly help but there's not a whole lot you can do with them. She's just not the right chariot for that kind of thing and her list of tricks is rather short.
If you ask me, the best consumable you can equip to your Bogatyr is a division mate. This will effectively double your hit points and give you approximately 1/3 more firepower. You can choose to invest a little more heavily into your selection of division mates and get one that will double your firepower.
What? What do you mean division mates aren't a consumable?
Recommended Captain Skills