The USS Flint's camouflage scheme is very clean looking. I also find it deliciously ironic that the dull grey decals denote the four locations on a ship where each fire can be set. Stylish and considerate!
The first thing to note is the different options found between the Flint and the Atlanta. The Flint trades the Atlanta's Radar option for a Smoke Generator instead. This is the sole difference found here. Both keep the unlimited charges of Defensive Fire.
Module Upgrades: Four slots, standard USN Cruiser options.
Premium Camouflage: Tier 6+ Standard, This provides 50% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy.
The first is the reason you'll see that even among the top players, the Flint does more damage on average than the lead of her class. You can single out an enemy, make an approach and the blow your smoke and pew pew until they're either dead or move out of range. The latter is more likely, by the way. Few people are stupid enough to stay within 13km of a death-cloud spitting 127mm shells. If you want a decisive kill with the Flint, you have to get really close before popping that smoke and that's a bit of a gamble. But that's okay because of point number two.
Would I Recommend?
Keep in mind, you're not going to be spending quid on this. No amount of money you through at the screen is going to facilitate getting a Flint. She's earned solely by playing through three Seasons of Ranked Battles all of the way to Rank One. My contacts at Wargaming tell me that there are no plans to sell her. Ever. So, knowing that reaching Rank One takes roughly 100 to 400 games (which, including queue times average out to about 15 to 20 minutes each), ask yourself if the Flint is worth 75 to 400 hours worth of game play to acquire.
The Flint is an excellent training ship for USN DD Captains. She uses all of the same skills, almost of the same tricks and she's got a few others besides (Hydroacoustic Search or Defensive Fire). Right now she's performing phenomenally in Random Battles meaning she's raking in tons of experience for training and loads of credits too.
If Season Five of Ranked Battles is again capped at tier 7, you're going to see these ships appearing. They play very well to the Ranked Battle meta, with being able to facilitate covering Battleships with long lasting smoke and having the added bonus of being an excellent anti-DD weapon.
If you're going to slave away at Ranked Battles, don't you want some kind of trophy to show for it? I know I do... #GetBoat. You can bet that this ship will turn a lot of heads over the years if this remains the only way to acquire her. So for bragging rights alone, she's definitely worth while.
The Atlanta-class is a lot of fun. The Flint is no different. Pooping rainbows and swatting planes from the sky with impunity? Dumping fish into people sailing in straight lines that aren't expecting an American cruiser to have torpedoes? Sign me up.
Outfitting your Flint
Like the Atlanta, depending on the role you choose, this can change out the load-out you choose for the Flint.
Okay, now we get fun (and maybe a little controversial).
Recommended Captain Skills
Again, like with your modules, your choice of Captain Skills will largely be determined if you want to emphasize gunnery or AA-power. The nice thing is that these builds largely overlap with American Destroyer Captain Skills.