The kill counts on these games is usually quite low, with often equal tallies reaped on each side. The difference then comes down to who has the lead on cap points. And this is where capping early is so very key. A single tick advantage on cap points can (and will) spell the difference on who will win. This means capping second requires this team to score a kill to win. The pressure is on them. But they not only need to secure a kill, but prevent any casualties of their own. Often you'll see a small raid made by their destroyers to light one of their opposite number . A frenzied lashing at whatever gets lit follows. Hopefully they secure a kill (or at least a large amount of damage without taking any in return) and retreat back because those BBs are going to need smoke again.