Captain Skill Calculator - World of Warships
*Updated for Patch 0.6.0.0
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Khabarovsk
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Khabarovsk
28 votesL19
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ENDURANCE
ATTACK
SUPPORT
VERSATILITY



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Skill's Selected
Priority Target 1 Point
After this skill is mastered, the Situation Awareness (DETECTED) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns.
Preventive Maintenance 1 Point
Reduces the risk of ship modules becoming incapacitated
-30% to the risk of incapacitation of modules
Adrenaline Rush 2 Points
Increases reload speed of all armament as the ship HP is reduced
0.2% to reload time of all types of armament for each 1% of lost HP
Last Stand 2 Points
When the engine or steering gears are incapacitated, they continue to operate but with a penalty
Survivability Expert 3 Points
Increases a ships HP
+350 of HP for each ship tier
Basic Firing Training 3 Points
Improves effectiveness of main guns with a caliber up to and including 139mm, secondary battery guns, and AA mounts
-10% to reload time of main battery guns with a caliber of up to 139 mm and secondary battery guns
+20% to average damage per second of AA defense
Demolition Expert 3 Points
Increase the chance to set the enemy ship on fire
+2% to chance of fire on target caused by a main caliber shell, a secondary battery shell, or a bomb
Advanced Firing Training 4 Points
Extends firing range of main guns with a caliber up to and including 139 mm and secondary battery guns
+20% to firing range of main battery guns with a caliber up to and including 139 mm and secondary battery guns
+20% to AA defense firing range
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Skill's Available
Expert Loader 1 Point
Accelerates shell type switching if all main battery guns are loaded
-50% to reload time when shell type is switched
Aircraft Servicing Expert 1 Point
Increases servicing speed and HP for carrier-based aircraft
+5% to HP of carrier-based aircraft
-10% to servicing time of carrier-based aircraft
Direction Center for Catapult Aircraft 1 Point
When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However, the airspeed of the catapult aircraft is decreased
+1 catapult aircraft
-20% to the speed of the catapult aircraft
Dogfighting Expert 1 Point
Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between the tiers, the greater the increase.
+10% to average damage per second of fighters for each tier of difference between them
+10% to fighetrs ammunition
Incoming Fire Alert 1 Point
A Warning about the risk of exposure to long-range artillery fire is displayed (shells time to target is more than 6 seconds)
Evasive Maneuver 1 Point
Decreases the airspeed of the strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier
-20% to detectability of strike aircraft when returning to the carrier
+75% to HP of strike aircraft when returning to the carrier
-30% to airspeed of strike aircraft when returning to the carrier
High Alert 2 Points
Reduces reload time of Damage Control Party
-10% to reload time of the Damage Control Party consumable
Jack of All Trades 2 Points
Reduces reload time of consumables
-5% to reload time of all mounted consumables
Expert Marksman 2 Points
Increases the traverse speed of all guns
+2.5 deg/s to the trasverse speed of guns with a caliber of up to 139 mm
+0.7 deg/s to the trasverse speed of guns with a caliber above 139 mm
Torpedo Acceleration 2 Points
Increase the speed of torpedoes launched from both ships and aircraft by reducing torpedo range
+5 knots to torpedo speed
-20% to torpedo range
Smoke Screen Expert 2 Points
Expands the smoke screen area
+20% to the radius of the smoke screen
Expert Rear Gunner 2 Points
Increases efficiency of self-defense armament for aircraft with rear gunners
+10% to average damage per second of self-defense armament for aircraft with rear gunners
Basics of Survivabilty 3 Points
Accelerates repairs to the modules, firefighting, and recovery from flooding
-15% to time of repair, fire extinguishing and recover from flooding
Torpedo Armament Expertise 3 Points
Reduces reload time of torpedo tubes and servicing time of torpedo bombers
-10% to reload time of torpedo tubes
-20% to reload time of torpedo bombers
Emergency Takeoff 3 Points
Makes it possible to launch and recover the aircraft while the ship is on fire.
+100% to aircraft servicing time when the carrier is on fire
Superintendent 3 Points
Increases capacity of consumables
+1 additional charge to all consumables mounted on a ship
Vigilance 3 Points
Extends torpedo acquisition range
+25% to acquisition range of torpedoes
Manual Fire Control for Secondary Armament 4 Points
Secondary guns only open fire at targets designated by the player. This way, the firing efficiency is significantly increased.
-15% to the maxium dispersion of shells for the secondary armament of Tier I-VI ships
-60% to the maxium dispersion of shells for the secondary armament of Tier VII-X ships
Fire Prevention 4 Points
Reduces the risk of fire and maximum damage caused by fire by decreasing the number of potential fire sources
-10% to the risk of fire
The maximum number of fire sources on a ship is reduced to three
Inertia Fuse for HE Shells 4 Points
Increases the armor penetration capacity of HE shell fired from both main and secondary battery guns at the expense of decreasing the chance of setting the enemy ship on fire
+30% to the armor penetration capacity of HE shell
-3% to chance of fire on target caused by HE shell
Air Supremacy 4 Points
Changes number of aircraft in squadrons
+1 fighter aircraft
+1 bomber aircraft
Manual Fire Control for AA Armament 4 Points
Significantly improves the efficiency of large caliber AA guns firing at priority targets designated by the player
+100% to the efficiency of AA guns with a caliber exceeding 85 mm against a priority target
Radio Location 4 Points
Shows the direction to the nearest enemy ship. The enemy player will be alerted that a bearing was taken on their ship. This skill will not work if a player is playing with an aircraft carrier.
Concealment Expert 4 Points
Reduces ship detectabilty range
-10% to detectability of destroyers
-12% to detectability of cruisers
-14% to detectability of battleships
-16% to detectability of aircraft carriers