- With upgrades, Iwaki has some of the most accurate guns in the game with good fire arcs.
- Powerful torpedo armament with a 10km range and 16,267 alpha strike.
- Very fast with a top speed of 35.0 knots.
- Tiny turning circle of 580m and a 3.8s rudder shift time giving her amazing agility.
- Good surface detection range of 10.1km stock, allowing her to potentially fire torpedoes from stealth.
- Equipped with four upgrade slots at tier IV.
- Has a Smoke Generator consumable.
- The entire midsection, from keel to deck is a citadel.
- Exposed, unprotected magazines vulnerable to HE fire in the bow and stern.
- Tiny hit point pool of 18,600hp.
- Slow stock turret traverse.
- Short ranged main battery of 10.2km
- Poor forward torpedo arcs.
- Short ranged AA defense with only modest DPS totals.
This one has been on the books for a long time. You don’t know how excited I am to be able to cross this one off my list. Short of providing a review for a Kitakami (and I don’t know how I’m going to get access to one of those), I will have finally cleared my backlog of older premiums to review. Hooray!
Poor lambs. They didn’t stand a chance.
Iwaki Alpha has four upgrade slots at tier IV instead of the usual two. Normally this isn’t available until tier VI. On top of this, she has access to the IJN module, Aiming Systems Modification 0 which provides a huge list of upgrades, including buffs to the traverse speed of her guns and torpedoes and a 40% reduction to her shell dispersion (!). Last, but definitely not least, she has access to a Smoke Generator consumable. This is a special version with only a 15s emission time as opposed to the normal 20s found on destroyers. The smoke lasts longer than normal tier IV destroyer smoke, having a full duration time of 80 seconds instead of 73 seconds.
- Damage Control Party
- Smoke Generator
Module Upgrades: Four slots, with access to Aiming Systems Modification 0 in slot one. Otherwise standard tier VI cruiser upgrades.
Premium Camouflage: Tier II to V Standard (Type 9). This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy. As a fun little aside, Iwaki Alpha’s camouflage is noteworthy because it was the one of the first (if not the first) camouflaged ships available in the game. This originally didn’t provide any bonuses and effectively was a unique skin. It earned the ship the moniker of “the Pickle” with all sorts of descriptors tied to this (Death Pickle being the one I heard most often). Little did we know that almost all IJN ships would soon be able to paint themselves to match.
- Her main battery traverse changes from 8.49º per second to 10.23º per second.
- Her torpedo traverse changes from 25º per second to 30º per second.
- Her main battery dispersion drops from 103m at 10.2km to 62m.
In your second slot, I strongly recommend Aiming Systems Modification 1. This takes the aforementioned stats and drops them even further.
- Her main battery dispersion drops down to 58m at 10.2km.
- Her torpedo traverse increases again to 36º per second.
In slot three, take whatever you like. I prefer Damage Control System Modification 1 but it’s really up to you. The gains are minimal for any of the upgrades for this entry.
Iwaki Alpha gets the same torpedo armament as Furutaka but a full tier lower. These fish are phenomenal and what’s more, the platform on which they’re launched has a big trick up it’s sleeve. An Iwaki Commander with Concealment Expert can get her surface detection down to 8.6km, giving her a 1.4km stealth launching window with her torpedoes. The general lack of spotting aircraft means that these torpedoes are unlikely to be detected until they close with their prey. While they are visible at 1.5km, opponents at low tiers are often unaware anti-torpedo tactics and attempt to dodge at the very last minute.
Turning Radius: 580m
Rudder Shift: 3.8s
Hit Points: 18,600
Maximum Protection: 63mm
- The first mistake is letting something shoot at you.
- The second is letting something hit you with said attacks.
Iwaki Alpha is one big floating citadel. She has enough armour to arm the fuses of any AP shells that strike her amidships and not enough armour to repulse anything bigger than destroyer-caliber. Combine this with the painfully short ranges of low tier maps and you’ve a recipe for disaster. Iwaki melts under fire. Battleships will one shot you. Cruisers can one shot you with a well placed volley. Destroyers will destroy you in as little as two hits of their torpedoes.
That’s a whole lot of ‘nope’. Iwaki will surprise your opponents with how agile she is, but this will only last for so long.
AA Umbrella Ranges: 3.1km
AA DPS per Aura: 31
For anti-aircraft defense, Iwaki has five triple 25mm mounts. This provides some medium range anti-aircraft firepower which might shoot down a plane or two, but that’s not really her best defense against enemy air groups. Dive Bombers are your bane, while auto-aimed torpedo planes are only an issue if they set up a cross-drop upon you. Even then, Iwaki’s best defense against aircraft will always be her speed, agility and, (if worse comes to worst) her smoke generator.
- Priority Target should be the first skill you grab.
- Follow this up with Last Stand. Iwaki takes a lot of damage to her engine and steering gears, much like a destroyer.
- Arguably the best skill at tier 3 is Torpedo Armament Expertise to reduce her reload time down to 68 seconds.
- And finally, take Concealment Expert to get her surface detection range down to 8.6km.
Other useful skills include Adrenaline Rush, Demolition Expert, Vigilance and Radio Location.
But when push comes to shove, she can still play her trump card.
- I feel so dirty.
- I can understand well why veteran alpha testers love this ship.
- So many baby seals died to bring you this information.
This one has been on the books for a long, long time. Iwaki Alpha has aged very well in World of Warships. She was unaffected by the removal of stealth-firing with main battery guns in 0.6.0. The more recent skill overhaul back in the Winter/Spring of 2017 was kind and skills like Priority Target have simplified playing this fragile ship. She did take a hit back in 0.5.3 when Basic and Advanced Fire Training no longer affected her 140mm guns, but the addition of Aiming Systems Modification 0 seems to me like a reasonable trade-off.
How would the ship rate on an Angry YouTuber scale of Garbage – Meh – Gud – Overpowered?
GARBAGE – Grossly uncompetitive and badly in need of buffs.
Mehbote – Average ship. Has strengths and weaknesses. Doesn’t need buffs to be viable, but certainly not advantageous.
Gudbote – A strong ship that has obvious competitive strengths and unique features that make it very appealing.
OVERPOWERED – A ship with very clear advantages over all of its competitors and unbalancing the game with its inclusion.
Thank you, Lert, for the Dogebote review. I’d have placed her at overpowered.Lert and I differ on the point of her power level. He has more experience with the vessel, having owned it for two plus years. I got to play it over a weekend. What I saw impressed me greatly. Your own mileage may vary.