These stats may change before release.
Thotbote: All looks. No substance.
- It’s free.
- You can sell it for a port slot.
- Muh history.
- Remember Oleg?
- This is worse than Oleg.
Skill Ceiling: Low / Moderate / High / Extreme
Expert players will laugh. The only skilled play here is clever use of terrain to lob shells and keep yourself safe. However, the maps are too claustrophobic to do anything but delay the inevitable. Varyag is too undergunned to be competitive and even playing your best, you will be severely disadvantaged.
– One of, if not the worst at its tier. This is a pronounced weakness.– Middle of the pack at its tier. Not terrible, but not terribly good either.
– Has a significant advantage over her tier mates. A solid, competitive performer.
– No other ship at its tier does this as well as this ship.
- There are some ships with some pretty firepower at tier III, but Varyag has the combination of poor guns and no torpedoes.
- Her best quality is her agility. She’s fast for a protected cruiser, though she can’t come close to the destroyer leaders like Tenryu.
- In her defense, half of the tier III cruisers have (read: non-existent) anti-aircraft firepower.
Not much to go over here.
- Her Damage Control Party is standard for a cruiser.
Upgrades: Two slots, standard cruiser options.
- In your first slot, take Main Armaments Modification 1.
- or Follow this up with Damage Control Modification 1 in your second slot. Alternatively, you can take Steering Gears Modification 1, as the amount of HE fire thrown about at low tiers all but guarantees you’re going to get your rudder shot out at some point. You can skip on this if you take Last Stand, though.
Camouflage: Type 9, Standard.
- This provides a 10% reduction in service costs, a 50% bonus to your experience gains, a 3% reduction in surface detection and a 4% reduction in enemy accuracy.
Secondary Battery: Twelve 75mm rifles mounted between the deck and casemates with six to each side.
Varyag’s AP shell penetration is held back by three factors. First, they have a low muzzle velocity. Second, they have enormous amounts of air drag which slows down their flight over distance, greatly reducing the energy on impact. Third, their Krupp rating is terrible, further reducing their penetration power. This is a cruiser you really want to spam HE on and forget that her AP shells even exist for the most part. This leaves her with less than 70mm of penetration at 5.0km and around 25mm at 10km. This isn’t even effective against destroyers as they still require 25mm of steel to fuse properly.
Russian cruisers at tier III (and Diana at tier II) which make use of the 152mm/45 armament. Varyag couples the low gun count of Diana with Bogatyr’s and Oleg’s longer reload.
- The AP performance of these low-tier, Russo-Soviet 152mm guns is a bad joke with the worst penetration over range at their tier. Don’t bother.
- They have horrible muzzle velocity and very long shell flight times.
- Her HE shells are reasonably good fire starters which about their only redeemable quality of her rifles. Unfortunately with only a six gun broadside, Varyag is going to be the worst of the Russian bunch at her tier.
- While stock, Varyag’s surface detection range is the exact same range as her guns. You can’t silence your guns and hide in this boat.
- She has a lot of secondaries, but their small caliber, low penetration and pathetic range of 2.5km keeps them from being useful.
Summary: She should have been tier II based on her guns alone. Its a mistake to underestimate her firepower — she can still stack damage and it’s not impossible to have good games with her, but you’re really playing a tier III ship with tier II guns.
What it would have needed to be : A (much) faster rate of fire, for starters. That lacking, drop her down to tier II.
Hit Points: 22,400hp
Maximum Citadel Protection: 16mm belt + 76mm angled citadel wall
Minimum Extremities & Deck Armour: 6mm on her bow and stern. 16mm on her amidships deck.
This graph illustrates just why Varyag cannot win in a toe to toe match with other protected cruisers. It would take Varyag a full minute of 100% accuracy to strip off just half of St.Louis’ hit points with saturated HE strikes (0.165x shell damage). In return, St.Louis could nearly sink Varyag in the same time frame from 100% health. For those that like math, this means that a St.Louis is functionally worth almost two Varyag cruisers in terms of combined damage output and absorption. Scary, no?
Do pay special attention to module damage, however. Her powder magazines lie outside of her citadel (though thankfully they are fully submerged). In addition, she is very prone to taking engine and steering gear critical damage from large caliber HE shells that are so often thrown about in low tier matches by battleships. Investing in Last Stand for a dedicated commander wouldn’t be remiss.
What it would have needed to be : A massive slug of hit points to make up for her terrible DPM. I’m thinking around 30,000+. Otherwise, drop her down to tier II.
Nothing special here. This is a very slightly improved protection scheme over Bogatyr and Oleg though nothing to get excited about. It’s just a difference of a couple of millimeters on the citadel roof, turtleback and base of the citadel.
Top Speed: 25.0 knots
Turning Radius: 450m
Rudder Shift Time: 6.6s
Maximum Rate of Turn: 6.6º/s
What it would have needed to be : Another two or three knots of speed. Combined with her tight turning circle, this could have made her feel like a slow destroyer in terms of her handling.
What it would have needed to be : Boris in the crow’s nest with a megaphone shouting insults at airplanes. If you want to bump that up to , give him a service revolver. It doesn’t take much to get out of the dregs with AA firepower at tier III.
Surface Detection Range: 10.98km
Air Detection Range: 5.37km
Minimum Surface Detection Range: 9.37km
Concealment when Firing in Smoke: 5.04km
What it would have needed to be : Radar. No, I’m serious. This is the only way I could conceivably consider Varyag to redeem herself at this point. Give her freakin’ radar. Then at least people might say, “Oh, well at least she’s good for something.”
- Take Priority Target first. This will let you know when you’re about to die. You can alternatively take Preventative Maintenance to help keep your guns, engines and rudder from being knocked out.
- Take Expert Marksman next. This will keep your guns from slipping off target while under manoeuvres.
- Next up, you’re taking Demolition Expert for a slight boost in your fire chance.
- And finally, you’re grabbing Concealment Expert to boost your survivability.
After you have these core skills down, you’ll be doubling back through the tech tree.
- At tier 2, you’ll want to take Adrenaline Rush to increase your rate of fire while damaged. This will never salvage the DPM disparity between Varyag and the other protected cruisers she faces, but it can help. As an alternative, you may take Last Stand, which will have more value to you if you don’t have Preventative Maintenance as a skill or Steering Gear Modification 1 as an upgrade. However, Adrenaline Rush should be considered optimal.
- Then we’re jumping down to tier 4 to take Advanced Fire Training. This will increase the range of your secondaries from 2.5km up to 3.0km.
- And finally, we’re taking Basic Fire Training to boost your secondary rate of fire from 15 rounds per minute to 16.5 round per minute.
Congratulations, you now have the perfect commander for a 130mm Bogatyr which is a much better boat (though for Bogatyr, you’d want to take Advanced Fire Training before Concealment Expert and Basic Fire Training before Demolition Expert).
- It’s Oleg, but worse.
- And if you remember, Oleg is a stock Bogatyr but worse.
- I don’t have a rating lower than “Garbage” but I would use it here.
Varyag is . She’s distinct from Aurora, Diana, and Oleg by just how much suck is crammed into one boat.
So here’s what they’re asking you to do to earn Varyag. You can accomplish this in any game mode except Clan Battles with tier V ships or higher. These are missions done in stages, gated over time.
- Win 10 battles.
- Earn 2M credits over any number of battles.
- Earn 1,000 ribbons over any number of battles.
- Win 5 battles.
- Deal 65,000 damage in a single battle that you win.
- Earn 20,000 experience over any number of battles.
- Sink 2 enemy ships in any battle that you win.
At the same time, you can simply buy her if you do not have the time to be bothered with any of this. Overall, the demands aren’t bad and you could probably accomplish most of these without really trying. I cannot stress enough that this is a trashbote, though, and not worth the quid.
- How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?
Yeah, she can work alright in PVE, mostly because bots are dumb.
- Random Battle Grinding:
This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.
Just go play Bogatyr. If you want a low-tier trainer for the Soviets, play Diana or Aurora instead.
- For Competitive Gaming:
Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.
This isn’t a thing that is done in this ship.
- For Collectors:
If you enjoy ship history or possessing rare ships, this section is for you.
Yes, she makes a pretty port queen. Varyag’s historical claim to fame is fighting in the Russo-Japanese war where she distinguished herself in a heroic (but ultimately doomed) breakout action. She was sunk and then raised. She then had her refurbished carcass swap hands from Japan back to Imperial Russia then to Britain and finally to Germany where she was sold for scrap.
Honestly, she deserves better.
- For Fun Factor:
Bottom line: Is the ship fun to play?
Very no on toast. Go play a good ship instead.
- What’s the Final Verdict?
How would the ship rate on an Angry YouTuber scale of Garbage – Meh – Gud – Overpowered?
GARBAGE – The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.
Mehbote – An average ship. Has strengths and weaknesses. Doesn’t need buffs to be viable however she’s not going to be considered optimal.
Gudbote – A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.
OVERPOWERED – The boat is unbalanced and powerful. Typically she’s either horrible to play against or she redefines the meta entirely.
As ever, I would like to thank Lert for his assistance in putting together this review. He slaves away proof reading and twirling ships when I ask him and I can’t offer enough thanks for his invaluable help. I would also like to thank Pigeon_of_War for his assistance with getting access to this ship in a timely fashion to put this review together. This review is brought to you by my patrons on Patreon. Their support helps bring you reviews just like this, allowing me to spend more time twirling ships, mapping shell falls and writing about the game.
This review was a lot of fun to write for, even if the ship itself was a steaming turd. Low tier ships are a lot easier to review — they’re less involved and the depth in which I feel I have to go can be somewhat lessened. This allows me a little more time to have fun with some creative elements — much of this got dumped into spiffing up my upcoming review on Asashio, which I admit I am spending way too much time on. This isn’t to say that I didn’t indulge in a little creative time wasting here. Here’s a fun little example of where my mind goes while writing. Little side projects like this keep me sane.
- Ship Comrade – http://shipcomrade.com/
- World of Warships North American Forums – https://forum.worldofwarships.com/
- World of Warships European Forums – https://forum.worldofwarships.eu/
- World of Warships Wiki – http://wiki.wargaming.net/en/World_of_Warships
- World of Warships Reddit – https://www.reddit.com/r/WorldOfWarships/
- iChase’s YouTube Channel – https://www.youtube.com/user/ichasegaming
- Farazeth’s YouTube Channel – https://www.youtube.com/user/farazelleth
- Vehicles from Video Games – https://gamemodels3d.com/
- ProShips – http://proships.ru/news/
- SEA Group – https://sea-group.org/
- The Armored Patrol – https://thearmoredpatrol.com/
- World of Warships AP Penetration Calculator – https://mustanghx.github.io/ship_ap_calculator/
- Chobittsu Studios, Mouse & Lert artwork – https://chobittsu-studios.deviantart.com/
- Kantai Collection, fan works and official artwork – http://www.dmm.com/netgame_s/kancolle/
- Chaofanatic’s YouTube Channel, for speedlines – https://www.youtube.com/watch?v=t7cs11HaqEA
- Victory Belles, https://victorybelles.tumblr.com/
- Azur Lane, http://www.azurlane.jp/
- Imgur for Image Hosting – https://imgur.com/
- Pixlr for picture editing – https://pixlr.com/
- Ezgif for animation – https://ezgif.com/
- National Center for Educational Statistics for graph making – https://nces.ed.gov/
- Google Docs for spreadsheets and data archiving – https://www.google.ca/docs/about/
- World of Warships (duh)
- Notepad (seriously)
- MS Paint (also, seriously)
- iPhone Stopwatch App (yep)
Mouse toils away on an old i7-2600K 3.40GHz computer with 16GB RAM and an Nvidia 560Ti GPU running a 64bit OS.