Abandon all hope, all ye of heavy displacement.
- Powerful torpedo armament.
- Enormous damage potential per torpedo hit at 20,967hp per unmitigated strike.
- Highest flooding chance in the game at a base value of 436% per torpedo hit.
- Her fish are fast (67 knot), long ranged (20km) and stealthy (900m detection)
- Excellent gun fire angles.
- When rigged for concealment, she can get her surface detection down to 5.37km.
- Access to a Torpedo Reload Booster consumable without sacrificing her Smoke Generator (!).
- Easy to learn and she makes scoring big damage totals trival.
- Smallish hit point pool of 15,100hp.
- Slow firing guns with a 7.1s reload time.
- Sluggish turret traverse at 6.9º/s (26.1s for 180º).
- Torpedoes can only engage battleships and aircraft carriers (!!)
- Laughable AA defense.
- Slow for a high tier destroyer with a top speed of 35.0 knots.
- Matchmaking significantly affects the ability to influence a match in a positive way.
Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme
– One of, if not the worst at its tier. This is a pronounced weakness.– Middle of the pack at its tier. Not terrible, but not terribly good either.
– Has a significant advantage over her tier mates. A solid, competitive performer.
– No other ship at its tier does this as well as this ship.
- She is the at stealth at her tier, bar none. Nothing is sneakier though some do have competitive Vision Control.
- Her anti-aircraft firepower is so as to be laughable.
- While she rates in both agility and durability, she only just manages to eke out these evaluations. She’s on the very low-end for both and the introduction of another agile or another tough ship would knock her down into the rating.
- Where the debate will reside, if anywhere, is how to categorize her offensive capabilities. No one would argue that among the tier VIII destroyers, she has the firepower against battleships. At the same time, her firepower against cruisers and destroyers is downright . I give her the evaluation as a result — a middle-ground compromise though her in-game performance may fluctuate wildly based on target availability.
Consumables: Asashio has four consumable slots.
- Her Damage Control Party is standard for a destroyer.
- In her second slot, she has a standard Japanese Smoke Generator. This has a 28 second emission time and each cloud lasts for 89 seconds.
- Asashio’s Engine Boost is standard.
- And finally, she rounds out her consumables with a Torpedo Reload Booster. This reloads her torpedoes in 8 seconds like Kagero, Harekaze and Yugumo. Unlike many other IJN destroyers, you’ll note that Asashio does not have to choose between this consumable and her Smoke Generator.
Upgrades: Five slots, standard destroyer upgrades.
- In your first slot, take Magazine Modification 1. You’re a destroyer. You explode violently often.
- Next up, take Propulsion Modification 1. Speed is life for a destroyer and this will help keep your engines in the game.
- or Aiming System Modification 1 is optimal, providing a small improvement to your dispersion and accelerating the rotation rate of your torpedo tubes. Alternatively, you can try to correct her sluggish turret traverse with Main Battery Modification 2 at the cost of her already abhorrent rate of fire.
- Propulsion Modification 2 is generally preferred in slot number four. This gives improved acceleration from a dead stop.Asashio will spend some time parked within her own smoke and the extra pep in her engines is welcome.
- This is a no-brainer for most. Concealment Modification 1 will help her reach her maximum level of concealment.
Black becomes green. Blue becomes black. White turns to more-different white. Thanks, Yamamoto collection!
Camouflage: Asashio comes with Type 10 Camouflage. This provides a 10% reduction to repair costs, a 50% bonus to your experience gains, a 3% reduction in surface detection and a 4% reduction in enemy accuracy. Similar to Atago, this camouflage starts off with a blue pattern, but you can change it to green if you’ve completed the Yamamoto Uniform collection.
Main Battery: Six 127mm rifles in 3×2 turrets in an A-X-Y superfiring configuration.
Torpedo Armament: Eight torpedoes in 2×4 launchers.
Short of preëmptive WASD hax, battleships do not have enough time to avoid Asashio’s attacks if they wait until they’re spotted which all but guarantees hits for well-aimed strikes. Even stacking anti-torpedo skills and modules does little to help. It’s only those battleships with the Hydroacoustic Search consumable that have any hope of belatedly dodging Asashio’s fish, and even then, Vigilance is almost a must.
You have no real hope of trying to dodge Asashio’s torpedoes in a battleship if you’re only reacting the moment you spot them. Only those battleships with the Hydroacoustic Search consumable can afford complacency. Duke of York (tier 7), Bismarck (tier 8), Friedrich der Große (tier 9) and Großer Kurfürst (tier 10) are only ever safe while their consumable is active, however.
The Two Layers of Stupid
- Mindfuc … er, “Vigorous Sexing of the Brain” the First: Asashio has a 20km range with her torpedoes.
Alright, so Asashio has ridiculously long ranged fish. The implications of this are pretty horrifying when you stop to think a moment. With her 112s reload (which reduces down to 100.8 seconds with Torpedo Armament Expertise), Asashio is making her first cross-map launch before anyone has finished deploying. This means that in the opening minutes of a match, from the moment they are spotted, battleships must anticipate incoming torpedoes.
Most battleships have scarcely moved beyond their starting location by this time and may only be taking their first speculative, long-range shots at their counterparts. There is unlikely to be any effective torpedo detection screen between them and this first salvo from Asashio, so battleships must begin evasive manoeuvres within the first two minutes of a match or risk taking torpedo hits. The travel time for Asashio’s 67 knot torpedoes is less than two minutes to their maximum range. Battleships must make course adjustments with this 100 second reload timer in mind — every minute and a half, change course and heading.
The other element Asashio’s ludicrous reach allows for is taking advantage of the Torpedo Acceleration skill without losing significant amounts of range. Asashio with Torpedo Acceleration now has 72 knot torpedoes at up to 16km, further reducing reaction times. This greatly increases their threat and this does very little to limit their practicality in long-range engagements.
The only salve to all of this is that the gaps between torpedoes at very long ranges are huge. It is unlikely that more than a single torpedo will hit per launcher at ranges of 15km or more, even if they’re perfectly aimed with a narrow spread. Asashio players that insist on trying for these Hail Mary shots will not prove very effective in the long run. But, of course, Wargaming thought of this, which leads us to…
- Vigorous Sexing of the Brain the Second: Asashio has access to the Torpedo Reload Booster consumable.
If you thought there was any pretense of making this fair, Asashio can double-up on her torpedo drops every four to six minutes, allowing her to go Super-Saiyan and turn into a blonde-haired Shimakaze for a moment. Within 9 seconds, she can dump a full sixteen (!) torpedoes, dispensing a veritable “wall of skill” for battleships to face. At long-range, this increases the likelihood of landing multiple hits — though usually no more than four on a single target.
But that’s not the real danger presented by this consumable. It’s far more deadly when used to space out torpedo hits so that they land in between uses of the battleship’s Damage Control Party. It’s all but guaranteed that if one of Asashio’s torpedo hits causes flooding that battleships will immediately patch this up. By waiting a mere 10 or so seconds to launch their second wave of torpedoes after the first, any follow-up hits are likely to stack the dreaded damage over time effect.
And if you thought your anti-torpedo defenses on your Yamato-class battleship would keep you safe, I have news for you…
Asashio Doesn’t Care
Whatever pretty little torpedo defense you think your battleship has, Asashio doesn’t care. She’s blessed with the highest flooding chance in the game. Even when facing targets with the best torpedo damage reduction and striking them directly on their anti-torpedo bulge, she is still likely to open them up to sea water and cause critical flooding. You know you’re dealing with a monster when some of the best-protected ships in the game can’t prevent flooding two-thirds of the time.
Asashio has the best flooding chance in the game currently. Even with maximized TDS, most battleships are very likely to take flooding critical hits. Even Kagero’s torpedoes don’t compare.
Großer Kurfürst, Friedrich der Große, Lion, Iowa, Missouri, Kii, Nagato, Ashitaka, Dunkerque, Tirpitz, Bismarck, Monarch, Gneisenau, Scharnhorst, King George V, Duke of York, Mutsu, Warspite, Queen Elizabeth, North Carolina, Nelson, Bayern, Lyon, Hood, and Normandie have zero chance of preventing Asashio from flooding them. The absolute minimum torpedo defense system a battleship requires (before upgrades) to prevent flooding is a 28% reduction. Less than that and your TDS is trash.
Yet, you will be repeatedly asked (and expected) to take on the likes of Bensons, Fletchers and Khabarovsks in Asashio if you want to win.
Asashio isn’t outgunning any of her contemporaries without help.
The asymmetry of the power level between Asashio’s guns and torpedoes does make an interesting case study on the subject. My own opinion is that Asashio is decidedly lopsided — downright comically so. This is a ship whose success can largely be attributed to team Matchmaking. If there’s a lot of battleships on the enemy team and not many destroyers, you’ll have a great game and likely come out as MVP if you time and aim your fish correctly. When it’s not, most players will fail their teams utterly and it’s really not their fault.
If you prefer, you can just mindlessly dump fish into battleships at the cost of objectives and winning. It’s what everyone is expecting you to do.
- Asashio’s torpedoes are brainless easy-mode.
- Asashio’s torpedoes will not win you games.
- You’re going to have to use your guns if you want to win. Often a lot. And it’s not always going to work out for you.
What it would have needed to be : I was really on the fence with this one. I almost bumped her up from a rating, so it’s not going to take much to upgrade. Faster firing guns alone would probably do it. If her torpedoes became even more versatile she’d be so broken it’s not even funny.
Hit Points: 15,100hp
Maximum Protection: 20mm gun turrets.
Minimum Extremities & Deck Armour:19mm
Red bars are not to numerical scale (just to feels scale). For those without feels: You’re an inhuman monster.
Evaluating destroyer durability is pretty straight-forward. At tier VIII, there’s only one destroyer with a gimmick and that’s USS Kidd with her Repair Party. All of the other destroyers conform to the norms found at tier VIII, with 19mm worth of armour covering the hull and deck and 13mm superstructures. Thus comparing them is simply a matter of looking at hit point totals and lining them up from best to worst. Kidd wins out with the third highest overall hit point pool and her mutant healing powers.
What it would have needed to be : Kidd’s Repair Party or 5,000 more hit points. Asashio is nowhere close to being in this category.
Top Speed: 35.0 knots
Turning Radius: 640m
Rudder Shift Time: 3.6s
Maximum Rate of Turn: 7.0º/s
Stand next to ducky. Bonus points if it’s a static bot. This works well for tier VII battleships too, though they must stand next to Colorado.
What it would have needed to be : Asashio is only because Akizuki is also a tier VIII destroyer. She’s right on the cusp of being . To get her out of the doldrums, she would really need something special here, like an extra five knots of speed at the very least and more perks besides.
AA Battery Calibers: 25mm
AA Umbrella Ranges: 3.1km
AA DPS per Aura: 10
Please note the sarcasm.
What it would have needed to be : Not allowed. This is the fulcrum upon which all Asashio balance is based. Honest and for true. I mean it for realsies, guys.
Surface Detection Range: 6.84 km
Air Detection Range: 3.78 km
Minimum Surface Detection Range: 5.37km
Concealment when Firing in Smoke: 2.55km
What would have to happen to DOWNGRADE to : This is much closer than it looks, with Loyang being an easy contender for the best at her tier and Harekaze & Kagero sharing functionally the same concealment. While Asashio dominates in stealth, Loyang combines reasonable concealment with her totally-not-overtuned-in-the-slightest Hydroacoustic Search with its extended range.
- Start with Priority Target. This skill has lesser value in IJN destroyers (if you’re seen, it’s pretty safe to assume everyone is shooting at you), so I would value Preventative Maintenance with equal weight here.
- You’re still a destroyer, so Last Stand has the highest value at tier 2.
- Next up, take Torpedo Armament Expertise. This will drop your reload time from 112 seconds to 100.8 seconds.
- For your 10th skill point, Concealment Expert shouldn’t surprise anyone.
- And finally, double back to tier 3 and take Survivability Expert to boost up your hit points from 15,100 to 17,900.
After this, it becomes a question of choosing between some high value skills between your six remaining skill points.
- At tier 2, Torpedo Acceleration is of the highest value, with Adrenaline Rush and Expert Marksman following in order.
- At tier 3, Basic Fire Training is of higher value than Superintendent.
- At tier 4, Radio Location is invaluable for influencing vision control.
Between these six skills, distribute your six remaining points as you choose. During play testing, I used a 15 point commander that took Torpedo Acceleration.
Version 1.0 She began life in late December of 2017. Her first iteration was little more than a Kagero-clone in terms of game play. The reactions to her announcement were… well, they were to be expected.
Two weeks after version 2.0, we received the third and what would prove to be the final version of Asashio. She received a slight increase in the surface detection of her torpedoes. This change would not significantly affect her performance. This brought her gun handling and rate of fire to the same level as Kagero. This opened up the possibility of engaging lower tiered IJN destroyers in uneven gun fights. It was clear that Wargaming wanted a battleship hunting monster and that was the ship Asashio was to become.
- Asashio won’t break the game.
- When you look at her analytically, she’s not a very competitive destroyer all told.
- The current battleship-heavy meta empowers her. She’s only as good as the persistence of that environment.
Mehbote – An average ship. Has strengths and weaknesses. Doesn’t need buffs to be viable however she’s not going to be considered optimal.
Gudbote – A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.
OVERPOWERED – The boat is unbalanced and powerful. Typically she’s either horrible to play against or she redefines the meta entirely
To Battleship Players: Asashio is the end of all things. Game balance and fun as we know it is doomed. Uninstall now.
The Return to Eden. This is the destroyer those BBabies deserve.
Asashio absolutely trivializes a lot of requirements for missions and campaigns. She’s also going to be a great ship for people that are trying to unlock achievement badges for destroyers and Japanese ships.
- PVE Battles
How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?
No, I wouldn’t. The mirrored team building in Co-Op means it’s possible for you to end up in matches with only a single target for your torpedoes. This makes it hard for her to earn XP and Credits. Similarly, if there was ever a Scenario which didn’t have a plethora of enemy battleships to target, Asashio would suck hard and not in the sexy way.
- Random Battle Grinding:
This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.
Very yes on toast. This is where she belongs and she’ll reward you well. Devastating Strike, Witherer, High Caliber and LIquidator medals will come easy. You may struggle to achieve Confederate medals however, unless Matchmaker REALLY likes you.
- For Competitive Gaming:
Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.
Please don’t bring this on my team in Ranked. I’ll forgive you if somehow the meta is something other than destroyers this season.
- For Collectors:
If you enjoy ship history or possessing rare ships, this section is for you.
Yes, Asashio is a storied vessel with not only an extensive service record, but a sad and honourable end.
- For Fun Factor:
Bottom line: Is the ship fun to play?
I enjoy this ship a lot, though I do so with some mild pangs of guilt. They’re only mild, though, so I wouldn’t call the affliction serious enough to stem any recommendation.
- Ship Comrade – http://shipcomrade.com/
- World of Warships North American Forums – https://forum.worldofwarships.com/
- World of Warships European Forums – https://forum.worldofwarships.eu/
- World of Warships Wiki – http://wiki.wargaming.net/en/World_of_Warships
- World of Warships Reddit – https://www.reddit.com/r/WorldOfWarships/
- iChase’s YouTube Channel – https://www.youtube.com/user/ichasegaming
- Farazeth’s YouTube Channel – https://www.youtube.com/user/farazelleth
- Vehicles from Video Games – https://gamemodels3d.com/
- ProShips – http://proships.ru/news/
- SEA Group – https://sea-group.org/
- The Armored Patrol – https://thearmoredpatrol.com/
- World of Warships AP Penetration Calculator – https://mustanghx.github.io/ship_ap_calculator/
- Chobittsu Studios, Mouse & Lert artwork – https://chobittsu-studios.deviantart.com/
- Kantai Collection, fan works and official artwork – http://www.dmm.com/netgame_s/kancolle/
- Chaofanatic’s YouTube Channel, for speedlines – https://www.youtube.com/watch?v=t7cs11HaqEA
- Victory Belles, https://victorybelles.tumblr.com/
- Azur Lane, http://www.azurlane.jp/
- Imgur for Image Hosting – https://imgur.com/
- Pixlr for picture editing – https://pixlr.com/
- Ezgif for animation – https://ezgif.com/
- National Center for Educational Statistics for graph making – https://nces.ed.gov/
- Google Docs for spreadsheets and data archiving – https://www.google.ca/docs/about/
- World of Warships (duh)
- Notepad (seriously)
- MS Paint (also, seriously)
- iPhone Stopwatch App (yep)
Mouse toils away on an old i7-2600K 3.40GHz computer with 16GB RAM and an Nvidia 560Ti GPU running a 64bit OS.