- Surprisingly tough for a tier VII destroyer with 15,700 hit points and large areas of 19mm armour.
- Enormous alpha strike on her HE shells and excellent HE DPM.
- Powerful torpedoes that hit for 16,767 damage and travel at 62kts.
- She can single-fire her torpedoes.
- Incredibly stealthy. Able to drop its surface detection down to 5.7km.
- Equipped with a British destroyer Hydroacoustic Search with a 3 minute (!) active time.
- Uses a Commonwealth Smoke Generator with a 90s emission time, allowing her to continue moving while staying hidden.
- The power (and comfort) of this ship spikes considerably with access to the Special Upgrades, Hydroacoustic Search Modification 1 and Smoke Generator Modification 1.
- Poor gun firing arcs on A and Y turret.
- Horrible shell flight time and very high ballistic arcs at range.
- Struggles to do damage against larger targets with poor penetration on AP & HE shells and poor fire chance.
- Only armed with a single quadruple torpedo launcher with a long reload.
- Not especially agile with a modest top speed of 36.5 knots and a 630m turning radius.
- Her Hydroacoustic Search is very short ranged, scarcely operating beyond the auto-detection radius.
- Her Smoke Generator is selfish and difficult to use to protect allies.
- As a Commonwealth ship, Haida has limited use as a commander trainer.
Anyway, let’s get this review started. It’s gonna be a long one cause there’s lots to go over and I have to pretend I’m not fangirling all over the place. Before we go any further, make sure you look up several reviews before opening your wallets for this one, okay? Like hold your horses, eh?
Okay, that’s my intro. Good day.
Skill Floor: Simple / Casual / Challenging / Difficult
Skill Ceiling: Low / Moderate / High / Extreme
– One of, if not the worst at its tier. This is a pronounced weakness.– Middle of the pack at its tier. Not terrible, but not terribly good either.
– Has a significant advantage over her tier mates. A solid, competitive performer.
– No other ship at its tier does this as well as this ship.
- Haida’s Firepower is a story of contrasts. Her guns are temperamental but their HE is incredibly hard hitting. She has only a single torpedo launcher but she has the ability to single fire them and deliver monstrous damage per hit. For sheer raw potential, though, she cannot escape being one of the most difficult ships to use on the attack at tier VII. She gets a rating.
- Haida has a high number of hit points combined with some minor armour improvements. She earns a rating.
- Her agility and anti-aircraft firepower are nothing to get too excited over, deserving the same evaluation.
- It’s in Vision Control (Refrigerator) where Haida dominates. Even giving her a rating doesn’t do her justice. This isn’t a torpedo-boat that skulks, frightened of being discovered. Haida uses her concealment and detection abilities to hunt down those who want to remain hidden and punish those who think themselves safe.
- Haida’s Damage Control Party and Engine Boost consumables are normal for a tier VII destroyer.
- Haida’s Smoke Generator is a modified version of that found on Perth and Huanghe — two cruisers from the Commonwealth and Pan Asian tech trees respectively. Each cloud only lasts a mere 10 seconds but the generator continues making smoke for 90 seconds.With this, Haida can continue moving at speed (up to 12.5 knots) and remain hidden, covered by a continually deploying smoke cloud. Unlike the cruisers which also use this version of the consumable, Haida’s reset timer is 120s / 80s between uses — half the time of Perth’s or Huanghe’s.
- Her Hydroacoustic Search is that of the upcoming Royal Navy destroyer line. It’s incredibly short ranged, detecting torpedoes at a mere 2.13km and ships at 3.12km. However, it’s duration is 50% longer than that of standard cruiser-versions lasting 180 seconds.
- In your first slot, you have a choice. Magazine Modification 1 will help mitigate some of the Fun and Engaging mechanics in World of Warships if you’re adverse to that kind of thing. As a destroyer, you will detonate suddenly and often. If you like to gamble, then take Main Armaments Modification 1 instead.
- In your second slot, take Hydroacoustic Search Modification 1. This is one of the special upgrades and it will extend her Hydroacoustic Search‘s active time from 180s to 216s which is insane. You could use Propulsion System Modification 1, but that’s for quitters. If you don’t have the special upgrade, get one ASAP.
- In your third slot, take Smoke Generator Modification 1. This is another Special Upgrade. It increases the action time of your Smoke Generator from 90s to 117s. If you don’t have access to one, you can use Aiming System Modification 1 like a poor person until you get enough sense of self worth to chase your dreams. Spend your coal on Special Upgrades!
- Unlike other destroyers, Haida doesn’t spend very much time stationary, so the value of Propulsion Modification 2 is slightly reduced. To this end, it’s really up to you on whether to take this or to reach for Steering Gears Modification 2 instead. They’re both good.
Haida comes with Type 10 Camouflage. Players may also acquire Haida: Maple Leaf camouflage as an aesthetic swap. Both types provide:
- 50% bonus experience gains
- 10% reduction to maintenance costs
- 3% reduction in surface detection
- 4% reduction in enemy accuracy.
Haida’s optional Maple Leaf camouflage. This is camouflage is simply cosmetic and provides the same bonuses as her default camouflage. Haida joins Texas and Oktyabrskaya Revolutsiya with awesome, over-the-top patriotic camo.
Secondary Battery: Two 102mm/45 rifles in 1×2 turrets mounted where X-turret from the main battery would be located.
Torpedoes: Four torpedo tubes in 1×4 launchers mounted amidships.
The single biggest disappointment I have with Haida’s weapon systems are her uninspiring AP shells. For small caliber guns, AP shells are important against larger and more heavily armoured targets that are capable of shrugging off their HE damage entirely. Poor energy retention saps the penetration power of Haida’s AP over distance, creating a very limited window at which this ammunition can be used effectively. Even slight angling by larger targets will foil their damage attempts. Among the tier VII destroyers, Haida’s 120mm AP shells have the worst penetration values outside of 9km, being overtaken by the 128mm German AP.
This issue of penetration is compounded by the low damage Haida’s AP shells do when compared to her HE. There’s only 200 hit points difference between them — when factoring in for 0.33x multiplier of a penetrating hit, this disparity drops down to just 66 hit points. Given the unreliability of AP shells between overpenetrating hits and ricochets, Haida’s AP is only worth firing if one of two conditions are met:
- Her HE shells must be completely incapable of damaging a given target, or…
- Her AP shells must be capable of delivering citadel damage.
DPM of the destroyer-caliber tier VII gunships. Haida has got it where it counts but it’s one Hell of a close race.
Fires per Minute of Tier VII Destroyers before mitigation from the target is applied. “Upgraded” includes the use of Basic Fire Training, Demolition Expert and both fire boosting signals. Haida is never going to be considered a “good” fire starter. You can invest heavily into increasing her chances to set blazes if you wish, but you’re unlikely to make more than a single fire stick per minute on an enemy battleship. Note the extreme difference between Haida’s fire starting and Gadjah Mada’s. They both use the same 120mm/45 guns but Haida uses a modified HE shell with increased damage at the cost of reduced fire chance.
This will turn a lot of players away. The Tribal-class destroyers do not have particularly good firing arcs, which necessitates presenting more of a broadside to engage with all three of her turrets. The strengths and flexibility of the ship’s gun coverage was supposed to reside in their B and X turrets. With X-turret removed to make room for a 102mm dual-purpose secondary, this leaves all of the heavy lifting on B’s shoulders. Thankfully, they’re a broad set of shoulders. Not only does B-turret boast great fire angles , but it can also rotate 360º, giving faster coverage from left to right while Haida is sailing evasive on the retreat. This is good news given the modest 10º/s rotation rate of her weapons. In most engagements, Haida will be able to easily bring four of her guns to bear, but you have to give up a lot of side to fire her Y-turret and that’s necessary to really capitalize on this ship’s strengths.
- The fire arcs on her main battery are not great.
- Her shell ballistics for HE and AP are terrible.
- She has bad AP penetration. The small caliber of her HE shells makes her HE penetration bad too.
- Her HE shells have a terrible fire chance.
- Her HE shells hit like a truck, however. Haida can out trade just about any destroyer she comes across, provided you can land the hits.
- Haida’s torpedoes individually hit almost as hard as Shiratusyu’s and Akatsuki’s torpedoes. At 16,767 damage per hit and a 282% base flooding chance, Haida can devour large chunks of the enemy hit points with just a couple of strikes. This sits just behind the 17,233 damage and 287% flooding chance of the IJN fish. Haida is fully capable of one-shotting many of the destroyers she faces with a single torpedo.
- Haida’s torpedoes have a 62 knot speed. They close the distance quickly and are on par with the IJN torpedoes at her tier. Haida’s torpedoes are an improvement on the Japanese fish, though, with 200m less detectability and 1.2s less reaction time at 8.4s.
- Haida may single fire her torpedoes. Admittedly this is very difficult to exploit to its fullest. The potential on paper is devastating. In theory, it should allow you to guarantee more hits per launch when precisely aimed. Similarly, it opens the possibility of stacking flood effects to tax and overwhelm the Damage Control Party of enemy vessels provided you can space the time between hits. Finally, it can be used to bait ships into believing you’re out of torpedoes when they dodge the first torpedo only to be caught out when they manoeuvre by the other three.However, these techniques are locked behind a very high skill wall barring the incompetence of your opponents. Make no mistake, while there is a lot of potency in Haida’s single torpedo mount, it’s not easy to use.
I didn’t forget about Haida’s secondary. The British 102mm/45 is a great mid-tier backup weapon. Its high rate of fire is wonderful and it has a better fire chance that Haida’s primary battery. There’s the added bonus having great fields of fire, so it’s very easy to bring it in on a fight. There are two problems with it, though. The first, it’s linked to Haida’s AA guns. Enabling one enables the other and with a long reach, this can give Haida’s position away prematurely which can get you killed. Second, Haida’s secondary is very short ranged — a mere 4.0km. You’re going to have to get in stupidly close to make this work for you, or you’re going to have to give up on more advantageous skills and upgrades. In playtesting, I did manage to sink two ships with Haida’s stock-secondary, so it’s not useless. Like all of Haida’s weapon systems, it’s simply awkward to use.
- Trying to deal damage at range will yield poor results. Haida is a knife-fighter. Get her in close.
- If you haven’t yet learned how to stack damage with single-fire torpedoes, now is the time.
- She has a secondary. Sometimes it will kill stuff. Make sure to brag about it when you do.
What it would have needed to be : On the whole, Haida’s weapon systems are the worst at tier VII. It’s not by much. Sims and Minsk are similarly lacking.
Hit Points: 15,700hp
Minimum Extremities & Deck Armour: 16mm bow and rear quarter and 19mm stern, sides & deck. It’s hella weird. See below.
Hit point totals of tier VII destroyers.
For a gunship, Haida is very well setup to bully other tier VII ships. It’s only the Germans that outweigh her in this regard, but she easily caps them in damage per minute totals when firing HE shells. Angling will be key for besting their high AP shell damage. Make sure you take Survivability Expert to further boost your hit point totals.
What it would have needed to be : Haida’s already close here, but to top German DDs she’s going to need much thicker armour, a bloated hit point pool or access to a Repair Party.
Top Speed: 36.5kts
Turning Radius: 630m
Rudder Shift Time: 3.8s
Maximum Rate of Turn: 7.5º/s
There’s a whole lot of “meh” here.
- Haida’s top speed is alright. It’s not great, though — not in a tier populated by the likes of the Leningrad-class (43 knots), Blyskawica (39 knots) and Sims (38.5 knots). Haida is more reliant upon her concealment rather than her flat out speed to control engagement distances. In a running battle, she’s at a disadvantage.
- She’s also pretty lackluster with her turning radius. At 630m, you’re going to need some advance warning when enemy fish are on their way. You’re also going to need a bit of distance from enemy cruisers and battleships in order to dodge effectively. Keep this in mind. Her overall rate of turn is on the low side.
What it would have needed to be : Yeah, this isn’t going to happen. It’s only thanks to Shiratsuyu and Z-39 that she comes away with a rating at all.
AA Umbrella Ranges: 5.0km / 2.5km / 2.0km
AA DPS per Aura: 9.4 / 13 / 36.6
Haida’s AA defense is pretty shoddy, but she’s in good company at tier VII.
What it would have needed to be : Not a whole lot. Tier VII AA power is pretty shoddy and no one really pays it much mind anyway. Just showing up with a specialized AA build alone would make her better than most of her contemporaries, but that’s true for any of the DDs. Moving on.
- The ship needs to synch their speed with Haida and sail in close proximity. Haida needs to call out her speed and announce any course corrections. This is best done in division over voice coms.
- Haida sails in front of a larger ship that needs cover while both ships move at high speed. Haida herself will not be concealed in smoke — constantly outrunning it, but the friendly ship will be.
- Both ships park their butt in what amounts to a single puff of continually reissued smoke. Mind those incoming torpedoes.
- Her Smoke Generator is selfish, but it’s at least very flexible.
- Her Hydroacoustic Search‘s duration is its best feature. It’s amazingly comfortable.
- Haida is stealthy as all get out.. She has no right being this sneaky, especially when firing her guns from smoke.
What would have to happen to DOWNGRADE to : The only way Haida is giving up her crown here would be if another destroyer was added with similar concealment levels with American-style smoke and either Surveillance Radar or a cruiser’s Hydroacoustic Search. They’d have to downtier Loyang.
The test environment for Haida was about as nightmarish as it gets. All of her balance testing was done amidst the release of the American cruiser line. It was not uncommon for between one third to half of the enemy team having access to Surveillance Radar. If Haida could thrive in that environment, she can make it anywhere.
Haida is a skill-hungry ship. You’re going to feel starved for skill points, with so many viable and competitive choices, you’re going to feel stretched thing. I played several different builds over the course of play testing and it’s the one below that I found worked best for me.
- Start with Priority Target. This lets you know when it’s time to get out of Dodge.
- Next take the no-brainer, Last Stand at tier two.
- At tier 3, take Survivabiliy Expert to increase your hit point total. This saved me more times than I care to admit.
- And then move up to tier 4 to take Concealment Expert. Cuz, duh.
- Basic Fire Training comes first. Haida primarily picks on destroyers and this will help ensure her dominance.
- Inertial Fuse for HE Shells will facilitate doing direct damage to cruisers and battleships.
- And finally Adrenaline Rush will further increase her DPM.
- I value information more than I do a better RNGesus roll. So Preventative Maintenance is less valuable to me than Priority Target.
- Haida can’t out turn her turrets, so Expert Marksman is more for comfort than a necessity.
- Smoke Screen Expert can be a viable choice if you plan to division often with Haida. This will help your allies cuddle in your smoke screen.
- Haida doesn’t set fires well. Demolition Expert can help pad her up to Sims-levels of fire starting, but it’s bit of a waste.
- Vigilance is a good skill if you intend to division often. It also has some value in competitive for team play.
- Radio Location isn’t really necessary if you focus on dominating capture points. Eventually they’ll have to come to you. Besides, Haida isn’t quite fast enough to put this to the best use…. and finally…
- If you have access to the special upgrades for smoke and hydro, then Superintendent isn’t necessary. Most games will end by the time you’ve used 3 charges. Still, for those marathon, nail-biter games, this could be nice to have. So get those special upgrades. Spend that coal!
Haida that we’ve been given is a destroyer-hunter. She specializes in close-range knife fights where her high damage output overwhelms her opponents in short order. Contrary to American destroyers, she doesn’t do this grace of excellent gun handling, phenomenal fire arcs and fast-firing weapons. Instead she relies on stealth to get in close, mitigating the weaknesses of her poor arcs and shell flight times to deliver several high damage hits before her opponent can react. If a fight opens up at range, she can still maintain a DPM advantage over select lolibotes, but her superiority falls away quickly. It’s ill advised to attempt to pursue all but the most badly damaged vessels. Her ideal engagement distances are within 7km and she can be absolutely devastating at closer ranges.
I cannot stress this enough: Haida’s ideal engagement range is at distances that would be suicide to any other vessel. What is most remarkable about her is that she not only pulls it off, she excels in this environment.With her tiny surface detection, her access to a weird creeping Smoke Generator and an even weirder Hydroacoustic Search, she is well suited to not only closing into these ranges and engaging the enemies, but doing so without giving herself away.
Would I Recommend?
- Players that want to like her but can’t make her work for them.
I sympathize, really. She’s not an easy destroyer to play. I suspect there will be a number of people that pick her up, hit the wall and relegate this ship to a port queen.
- Players that end up with a Haida on their team that doesn’t push.
For a ship with so many tools available to facilitate contesting capture points and spotting, few things will be as more infuriating as seeing a Haida that plays passively and hides in the back in their own smoke.
- Players that end up with a well-played Haida on the enemy team.
This is the only thing that’s going to be worse than a bad Haida on your team is a good one on the enemy team. While the skill floor is high on Haida, in the right hands she’s an absolute monster. She’s well set up to bait radar, survive and then double back and do all sorts of mean things to your team. Without coordination and/or aggression, putting her down is difficult. It’s not going to be fun watching your destroyers melt to preventable losses like sitting in their own smoke.
It pays to keep Haida’s strengths in mind — she is not an easy destroyer to play. Please don’t take just my word for it. Check out some of the other reviews on HMCS Haida before taking the plunge.
- PVE Battles
How well does the ship maintain profitability in Co-Op modes and how does she fare against bots?
No. Haida doesn’t have the raw alpha strike needed to contend with charging bots in Co-Op. You can make her work, but you’d be much better suited with Leningrad, Sims, Blyskawica, Z-39 or any of the tech tree ships.
- Random Battle Grinding:
This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements.
Yes. In the chaos of Random Battles, Haida shines. She’ll earn you lots of credits and experience. There are two downsides to keep in mind, though.
- There’s no Commonwealth tech tree and there’s never likely to be any Commonwealth tech tree. Haida has very little utility as a trainer until you max her commander to 19 skill points and farm elite commander XP which can then be distributed elsewhere as needed.
- She’s not easy to use. While a given players’ mileage will vary, Haida can seem very lackluster to those unwilling or unable to play aggressively.
- For Competitive Gaming:
Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding.
Yes. Haida is well suited to Ranked Battles where destroyer duels and selfish plays are heavily rewarded. She will struggle towards the end-game of matches, however, when there are just larger ships left.
- For Collectors:
If you enjoy ship history or possessing rare ships, this section is for you.
Yes. Haida is a ship steeped in history having seen a lot of combat in WW2 and Korea. In addition, she’s a museum ship. She’s the last of the surviving Tribal-class destroyers and the first Tribal-class and first Canadian vessel added to World of Warships.
- For Fun Factor:
Bottom line: Is the ship fun to play?
Yes. I love this ship.
- What’s the Final Verdict?
How would the ship rate on an Angry YouTuber scale of Garbage – Meh – Gud – Overpowered?
GARBAGE – The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.
Mehbote – An average ship. Has strengths and weaknesses. Doesn’t need buffs to be viable however she’s not going to be considered optimal.
Gudbote – A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.
OVERPOWERED – The boat is unbalanced and powerful. Typically she’s either horrible to play against or she redefines the meta entirel
- Ship Comrade – http://shipcomrade.com/
- World of Warships North American Forums – https://forum.worldofwarships.com/
- World of Warships European Forums – https://forum.worldofwarships.eu/
- World of Warships Wiki – http://wiki.wargaming.net/en/World_of_Warships
- World of Warships Reddit – https://www.reddit.com/r/WorldOfWarships/
- iChase’s YouTube Channel – https://www.youtube.com/user/ichasegaming
- Farazeth’s YouTube Channel – https://www.youtube.com/user/farazelleth
- Vehicles from Video Games – https://gamemodels3d.com/
- ProShips – http://proships.ru/news/
- SEA Group – https://sea-group.org/
- The Armored Patrol – https://thearmoredpatrol.com/
- World of Warships AP Penetration Calculator – https://mustanghx.github.io/ship_ap_calculator/
- Chobittsu Studios, Mouse & Lert artwork – https://chobittsu-studios.deviantart.com/
- Kantai Collection, fan works and official artwork – http://www.dmm.com/netgame_s/kancolle/
- Chaofanatic’s YouTube Channel, for speedlines – https://www.youtube.com/watch?v=t7cs11HaqEA
- Victory Belles, https://victorybelles.tumblr.com/
- Azur Lane, http://www.azurlane.jp/
- Imgur – https://imgur.com/
- Pixlr for picture editing – https://pixlr.com/
- Ezgif for animation – https://ezgif.com/
- Gif Maker for well… duh … making gifs. http://gifmaker.org/
- National Center for Educational Statistics for graph making – https://nces.ed.gov/
- Google Docs for spreadsheets and data archiving – https://www.google.ca/docs/about/
- World of Warships (duh)
- Notepad (seriously)
- MS Paint (also, seriously)
- iPhone Stopwatch App (yep)
Hardware: Mouse toils away on an old i7-2600K 3.40GHz computer with 16GB RAM and an Nvidia 560Ti GPU running a 64bit OS.