ShipComrade

Tech-Tree Proposal: Italian Battleships (Revised)

Hello there! Welcome to a post where I decide to stop doing single ADLAs on ships and instead try my best at guessing what a tech-tree line might look like. Here’s my proposal for the Italian Battleships tech-tree line.

Italian Regia Marina

Battleships (revised)

Flavour

Italian Battleships have several defining features that should make them stand out:

  • Three ammunition types: AP, SAP HE (this can be replaced for normal SAP if WG wants) & HE
  • SAP HE ammunition: Works as a normal AP round with reduced penetration, shorter fuze timer, fuze armor thickness activation and slightly improved autobounce. Overpenetrations cause 10% damage, normal penetrations deal 33% damage and a low chance to cause a fire (33% of the regular fire chance). If it hits the citadel, full citadel damage and full chance to cause a fire. Increased chance to cause internal module damage.
  • SAP ammunition on secondary battery
  • Excellent gun penetration
  • Good turret traverse speed
  • Short gun range
  • Poor long-range dispersion
  • Low hitpoint pools
  • Large citadel sizes
  • Great speed
  • Extensive & composite armour schemes
Tier BB Prem.
1
2
3 Vittorio Emanuele
4 Conte di Cavour Dante Alighieri
5 Duilio Giulio Cesare
6 Isonzo
7 Francesco Caracciolo Lepanto
8 Vittorio Veneto Roma
9 Piave
10 Patria Unità

There are 2 more premium battlecruiser designs that might fit here, however they have incomplete data for their weapon’s characteristics and would both fit at T5. I might add them at a later date.

 

Tech-Tree Battleships

Vittorio Emanuele class Battleship (T3)

A design which would change battleship design forever; it included a uniform main battery caliber and a high speed. Characteristics from this design would be used by HMS Dreadnought and give rise to a new type of battleships.

Survivability

Displacement: 15,500t standard; 17,000t full (29,200hp standard; 30,900hp full)
Armour: 305mm belt, 305mm turrets, 305mm conning tower, 38mm deck

Weaponry

Main Battery: 4×2 305mm/40 Elswick “I” guns, 4×1 305mm/40 Elswick “I” guns
Reload: 30s (2)
AP Shell: 417kg @780m/s (8100 damage)
SAP HE Shell: 399.95kg @790m/s (5750 damage, 22% fire)
HE Shell: 376.48kg @800m/s (4000 damage, 22% fire)
Traverse: 4 degrees per second (45s per 180 degrees)

Secondary Battery: 12×1 76mm/40 Ansaldo EOC guns
Reload: 4s (15)
HE Shell: 6.5kg @680m/s (1000 damage, 4% fire)

AA Battery: 6×1 40mm Vickers M1917 (21dmg = 75dps @2.5km 90% acc)

Mobility

Speed: 21kts – 17,000hp
Size: m long, m wide, m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
Notes
  • Historic ROF for main battery was 1 round/min
  • Fictional refit needed
  • It’s Cuniberti’s Ideal Battleship design
Analysis

A revolutionary design at the time and the basis for the Dreadnought, the Vittorio Emanuele suffers from being a predecessor design to Dreadnought and the accompanying displacement increases which results in the lowest hitpoint pool at T3. It has a clunky main battery arrangement which limits how many guns you can line up on a target and the guns themselves aren’t particularly good. Luckily those guns fire a rather heavy shell so penetration should be decent even at long ranges, though firestarting will be an issue. The use of SAP shells should make it a bit better at punishing destroyers and cruisers. Beyond the lack of hitpoints and the poor arrangement of guns, the rest of the Vittorio Emanuele is rather good, with a decent armour scheme covering most of the ship, a very good speed of 21kts and decent AA. Should be a decent T3 battleship.

 

Conte di Cavour class Battleship (T4)

A powerful dreadnought class featuring a large number of guns on the centerline. It featured an extensive armoured belt though it was thinner than many of its contemporaries.

Survivability

Displacement: 23,458t standard; 25,489t full (38,500hp standard; 40,900hp full)
Armour: 250-130mm belt, 280-240mm turrets, 230-130mm barbettes, 280-180mm conning tower, 40-24mm deck

Weaponry

Main Battery: 3×3 305mm/46 M1909 guns, 2×2 305mm/46 M1909 guns
Reload: 30s (2)
AP Shell: 452kg @840m/s (8700 damage)
SAP HE Shell: 401.2@860m/s (5900 damage, 22% fire)
HE Shell: 401.157kg @860m/s (4100 damage, 22% fire)
Traverse: 4 degrees per second (45s per 180 degrees)

Secondary Battery: 18×1 120mm/50 M1909 guns / 13×1 76mm/50 M1909 guns / 6×1 76mm/40 Ansaldo M1917 guns
Reload: 10-12s (5-6) / 6s (10) / 4s (15)
Shell: 22.75kg @840m/s SAP (2900 damage) / 6kg @815m/s HE (1000 damage, 4% fire) / 6.5kg @680m/s HE (1000 damage, 4% fire)

AA Battery: 6×1 76mm/40 Ansaldo M1917 (6dmg = 21dps @3km 90% acc), 2×1 40mm Vickers M1917 (11dmg = 39dps @2.5km 90% acc)

Mobility

Speed: 21.5kts – 32,800hp
Size: 176m long, 28m wide, 9.3m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 1 Seaplane (Catapult Fighter/Spotter Aircraft)
Notes
Analysis

The Conte di Cavour is all about its guns, and they are very good. The 13 barrels mean that it has an unparalleled capacity for alpha strikes, sadly it pays for this in all other respects. It has a thin armour belt, poor horizontal protection, poor turret protection, the second worst hitpoint pool, a mediocre speed and very poor AA. A good point compared to its tiermates is the presence of a spotter/catapult fighter plane to shore up AA capabilities or range if needed. The Conte di Cavour can dish the pain, but it can’t take it very well.

 

Duilio class Battleship (T5)

A rebuilt battleship class, it featured several improvements such as heavier gun caliber, enhanced armour protection, improved propulsion system and a more modern anti-aircraft suite.

Survivability

Displacement: 23,887t standard; 29,863t full (39,100hp standard; 46,100hp full)
Armour: 250-220+70mm belt, 280-85mm turrets, 280+50mm barbettes, 120mm secondary turrets, 260-100mm conning tower, 100-80mm deck, 48-32mm forward superstructure

Weaponry

Main Battery: 2×3 320mm/44 M1934 guns, 2×2 320mm/44 M1934 guns
Reload: 30s (2)
AP Shell: 525kg @830m/s (9300 damage)
SAP HE Shell: 475kg @830m/s (6050 damage, 22% fire)
HE Shell: 458kg @830m/s (4600 damage, 29% fire)
Traverse: 5 degrees per second (36s per 180 degrees)

Secondary Battery: 4×3 135mm/45 OTO M1937 guns / 10×1 90mm/50 M1939 AA guns
Reload: 8.57s (7) / 5s (12)
Shell: 32.7kg @825m/s SAP (3250 damage) / 10.1kg @830m/s HE (1200 damage, 4% fire)

AA Battery: 10×1 90mm/50 OTO M1939 AA guns (34dmg = 118dps @4.6km 75% acc), 8×2 37mm/54 Breda M1938 guns (56dmg = 193dps @3.5km 80% acc), 10×2 20mm/65 Breda M1935 (20dmg = 69dps @2km 85% acc)

Mobility

Speed: 26kts – 75,000hp
Size: 186.9m long, 28.03m wide, 10.3m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
Notes
  • Reconstructed Duilio
  • The Duilio has better AA, HP and slightly better armour, but at the expense of fewer secondaries, no seaplanes and being 1kt slower than the Conte di Cavour (already in the game as the T5 Giulio Cesare).
Analysis

The closest thing to the Duilio is the Giulio Cesare which is widely hailed as overpowered. Fear not, the Duilio has several features that should ensure that she’s good, but not overpowered. Compared to the Giulio Cesare, she has 600 more hitpoints and a solid AA suite, but that’s where the good news stops. The Duilio doesn’t have the buffed projectiles of the Giulio Cesare leading to lower AP & HE damage and fire chance, nor the strange inner plating on the bow and is 1kt slower than the Giulio. Compared to other tiermates, the Duilio has a very low hitpoint pool, a thin armour scheme, weak turret protection and a slightly lower damage per minute while having the 2nd smallest gun caliber. The upsides are that this firepower is in a much better arrangement than most other ships, it has a pretty good speed and great AA firepower. It will be a pretty good ship offensively, however it will fold if it shows its broadside.

 

Isonzo class Battleship (T6)

A design for a fast battleship intended to counter adversaries in the Mediterranean. It featured excellent speed and an improved armament over previous classes.

Survivability

Displacement: 31,237t standard; 34,952t full (47,700hp standard; 52,100hp full)
Armour: 280-200mm (main & upper) belt, 320-100mm (320mm front, 250mm sides, 100mm crowns) turrets, 300mm barbettes, 280-100mm conning tower, 110-90mm deck, 60mm extremity belt, 50mm torpedo bulkhead

Weaponry

Main Battery: 3×3 356mm/45 M1932 guns
Reload: 30s (2)
AP Shell: 720kg @830m/s (10850 damage)
SAP HE Shell: 650kg @845m/s (6850 damage, 25% fire)
HE Shell: 625kg @850m/s (5100 damage, 34% fire)
Traverse: 5 degrees per second (36s per 180 degrees)

Secondary Battery: 6×2 120mm/50 OTO M1933 guns / 6×2 100mm/47 M1928 DP guns
Reload: 8.57s (7) / 6s (10)
Shell: 23.15kg @920m/s SAP (3000 damage) / 13.8kg @850m/s HE (1500 damage, 6% fire)

AA Battery: 6×2 100mm/47 OTO M1928 DP guns (17dmg = 59dps @4.6km 90% acc), 10×2 37mm/54 Breda M1938 guns (70dmg = 241dps @3.5km 80% acc), 12×2 20mm/65 Breda M1935 (24dmg = 83dps @2km 85% acc)

Mobility

Speed: 30kts – 130,000hp
Size: 244.3m long, 28.1m wide, 8.75m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 2 Seaplanes (Catapult Fighter / Spotter Aircraft)
Notes
  • R2 Battleship modified design
  • Vickers had proposed a 356mm/45 cannon in 1914 that fired a 700kg shell @805m/s. The cannons used here are an improved version of those
Analysis

The Isonzo is a fast battleship design which requires careful play to get the best out of it. It is faster than any other battleship at its tiers, though it pays for this by having a smaller than average hitpoint pool and a thinner than expected armoured belt. On the offensive side, the Isonzo has a decent DPM, with powerful 356mm guns which individually are only slightly worse than the Russian 356mm guns of the Izmail. The guns are arranged in such a manner that allows the Isonzo to use 2/3s of its guns while still remaining angled, and thanks to the extended belt you can bounce anything on your bow provided it doesn’t strike the normal plating. The guns themselves have the highest AP damage for any 356mm gun and they have the second best HE shell, coupled with a rather heavy shell and good muzzle velocity, so long-range gunnery should be comfortable and the use of a spotter aircraft should be considered. As is usual of Italian battleships, the citadel is rather large and your belt isn’t very thick, so angling and avoiding fire is essential to keeping your citadel untouched as going broadside to enemies will swiftly send you back to port. Lastly, the Isonzo has great anti-aircraft defenses, though hampered by a short range on the long-range aura, it has a very powerful continuous damage component and should be enough to shoot down a few planes from same-tier aircraft carriers. Overall, the Isonzo is going to be most at home during flanking maneuvers and when it can pick its battles as it should avoid slugfests.

 

Francesco Caracciolo class Battleship (T7)

A class of fast battleships, they were meant to be equal or superior to the battleships of the main naval rivals of the Italian fleet, combining features of a battleship and a battlecruiser. Their design was modified several times as a result of the experience during the war.

Survivability

Displacement: 35,164t standard; 39,740t full (52,350hp standard; 57,800hp full)
Armour: 300-220mm belt (main & upper), 400-150mm turrets (400mm faces, 150mm elsewhere), 300mm barbettes, 130-110mm deck (130mm over magazines), 40mm turtleback, 150-100mm extended belt (100mm fore, 150mm aft), 40mm torpedo bulkhead

Weaponry

Main Battery: 4×2 381mm/45 Vickers M1922 guns
Reload: 30-40s (1.5-2)
AP Shell: 884kg @780m/s (11700 damage)
SAP HE Shell: 884kg @780m/s (7400 damage, 27% fire)
HE Shell: 884kg @780m/s (5200 damage, 31% fire)
Traverse: 5 degrees per second (36s per 180 degrees)

Secondary Battery: 4×3 135mm/45 OTO M1937 guns / 12×1 90mm/50 M1939 AA guns
Reload: 8.57s (7) / 5s (12)
Shell: 32.7kg @825m/s SAP (3250 damage) / 10.1kg @830m/s HE (1300 damage, 5% fire)

AA Battery: 12×1 90mm/50 OTO M1939 AA guns (41dmg = 141dps @4.6km 75% acc), 12×2 37mm/54 Breda M1938 guns (84dmg = 289dps @3.5km 80% acc), 14×2 20mm/65 Breda M1935 (28dmg = 96dps @2km 85% acc)

Mobility

Speed: 30kts – 150,000hp
Size: 220m long, 30.2m wide, 10.3m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 2 Seaplanes (Catapult Fighter / Spotter Aircraft)
Notes
  • Shown is the B-hull (which is post-rebuild)
  • A hull (original design, prior to modernisation):
    • Hitpoint pool: 47,900hp
    • Secondary battery: 12×1 152mm/50 Ansaldo M1913 guns, 8×1 102mm/45 M1917 guns
    • AA battery: 12×1 40mm Vickers M1917 (42dmg = 145dps @2.5km 90% acc)
  • Stock guns:
    • 4×2 381mm/40 Ansaldo M1914 guns
      • Reload: 30-40s (1.5-2)
      • AP Shell: 884kg @700m/s (11000 damage)
      • SAP HE Shell: 884kg@700m/s (7200 damage, 27% fire)
      • HE Shell: 884kg @700m/s (5200 damage, 31% fire)
      • Traverse: 4 degrees per second (45s per 180 degrees)
  • https://www.tapatalk.com/groups/alltheworldsbattlecruisers/francesco-caracciolo-in-world-war-two-t8867.html
Analysis

This instance of the Francesco Caracciolo is an extensive rebuild of what the Caracciolo might have gotten in the 1930s. When compared to its tier mates, it is one of the quickest battleships and has one of the more extensive armour setups meaning it is very resilient against HE shells and that if it is properly angled, it can bounce almost any AP shell that comes its way. The Francesco Caracciolo has a large citadel as is common for Italian battleships and its 300mm belt isn’t enough to stop battleship guns from striking the citadel when broadside, the good news of this however is that there is an additional 220mm belt above the 300mm belt which will help stop regular penetrations from cruisers and should provide protection against all kinds of HE & SAP rounds that strike your sides. The extended armour belt to the front also means that when you angle, provided that projectiles don’t strike your base plating on top of your bow, you’ll be bouncing any AP. Making sure that you bounce incoming fire is going to be crucial as once again your hitpoint pool is slightly below average, luckily your AA is also pretty good so it should offer some protection from lower tier carriers, though as usual, don’t expect to be safe from higher tier ones. Lastly we must talk about the guns; they are somewhere in between Roma’s railguns and QE’s guns, pretty close to the 15” guns on the Richelieu a tier above. Individually, the guns should perform quite well, with adequate penetration, lead times and powerful AP, however the big issue is that these are only 8 barrels of 15” guns, which means that it won’t be able to overmatch plates of 27mm or thicker which leaves her at a disadvantage against those battleships armed with 16” guns as they are capable of overmatching the base plating on T7 battleships. In a DPM race the Caracciolo is one of the poorest at its tier, but assuming that WG gives the Caracciolo good enough firing angles so that it can remain angled while still aiming all 8 guns or at least 6, this wouldn’t be that big of an issue. It’s got the possibility of being a good tier 7, though it will probably require some sigma improvements over regular adversaries.

 

Vittorio Veneto class Battleship (T8)

The most powerful battleships that the Italian Navy possessed during the war. These modern battleships featured a novel armour scheme, powerful underwater protection, good speed and very powerful 381mm guns.

Survivability

Displacement: 40,992t standard; 45,485t full (59,300hp standard; 64,600hp full)
Armour: 70+280mm belt, 350-280mm turrets, 280-200mm bulkheads, 162-100mm deck, 60mm forward superstructure, 135-45mm extremities (135 aft, 70-45 fore)

Weaponry

Main Battery: 3×3 381mm/50 Ansaldo M1934 guns
Reload: 30-45s (1.3-2)
AP Shell: 884.8kg @850m/s (12000 damage)
SAP HE Shell: 824.3kg @880m/s (7300 damage, 24% fire)
HE Shell: 774kg @900m/s (5500 damage, 38% fire)
Traverse: 6 degrees per second (30s per 180 degrees)

Secondary Battery: 4×3 152mm/55 OTO M1936 guns / 12×2 90mm/50 OTO M1936 guns
Reload: 12s (5) / 5s (12)
Shell: 44.3kg @950m/s AP (3850 damage) / 10.1kg @830m/s HE (1200 damage, 5% fire)

AA Battery: 12×2 90mm/50 OTO M1936 AA guns (54dmg = 189dps @4.6km 75% acc), 4×2 64mm/64 Breda 1939 AA guns (23dmg = 79dps @3.7km 90% acc), 8×2 37mm/54 Breda M1938 guns (56dmg = 193dps @3.5km 75% acc), 14×2 20mm/65 Breda M1935 (29dmg = 100dps @2km 70% acc)

Mobility

Speed: 30kts – 128,200hp
Size: 240.7m long, 32.9m wide, 9.6m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 3 Seaplanes (Fighter Plane/Spotter Aircraft)
Notes
  • May be worth switching out the HE shells for the experimental HE bombardment shells with a much larger bursting charge
  • Original AA:
    • 12×1 90mm/50 OTO M1936 AA guns (41dmg = 144dps @4.6km 75% acc), 8×2 37mm/54 Breda M1938 guns (56dmg = 193dps @3.5km 75% acc), 4×1 37mm/54 Breda M1939 guns (9dmg = 31dps @3.5km 75% acc), 14×2 20mm/65 Breda M1935 (29dmg = 100dps @2km 70% acc)
  • Switch secondary to SAP
Analysis

The Vittorio Veneto is in many senses an improved version of the much-reviled Roma. The Vittorio Veneto is, when compared to its tiermates, an interesting proposition. Its drawbacks are best summed up as slightly below average hitpoint pool, a large citadel, poorly protected turrets and distinctly average guns as their AP DPM is good, but its HE DPM is not and the accuracy is lacking at long ranges. It does have several good features to help it, with a good and extensive armour scheme which will make you resilient against battleships and cruisers provided you angle properly, a good anti-air suite, excellent & flat shell trajectories (though prone to overpenetrations), incredible penetration in its AP shells, and a good speed at 30kts. The Vittorio Veneto looks incredibly overpowered when compared to the Roma, but that is more a reflection of the Roma’s failures than a fair reflection on other battleships at its tier. When compared to ships like the North Carolina or the Amagi, the accuracy of both those ships puts the Vittorio Veneto’s guns to shame, as the Vittorio Veneto has a very poor accuracy which means that getting those amazing guns to deal their share of damage is quite hard and thus the ammo selection is paramount. Using AP against broadside cruisers will most likely result in overpenetrations, using HE will result in sub-par performance when compared to its tiermates, and using SAPHE will only work against those cruisers that aren’t bow-on to the Vittorio Veneto, so choosing the right weapon for the right job will be essential to get results. All of the boons the Vittorio Veneto has are kept in check by its guns; they are inaccurate, have low damage per minute and will punish you if you don’t have the right shell loaded. An improved Roma in all ways, but the most important one.

 

Piave class Battleship (T9)

A battleship designed for oceanic duty, it featured a more powerful main battery, thicker protection and a higher speed. It was envisioned as the flagship of the Italian Navy’s oceanic squadron.

Image courtesy of Shipbucket, Gollevainen & Enrr.

Survivability

Displacement: ~45,000t standard; ~52,000t full (64,050hp standard; 72,350hp full)
Armour: 50mm outer belt, 270-375mm inner belt, 400-150mm turrets, 350mm barbettes, 190-120mm deck

Weaponry

Main Battery: 3×3 406mm/50 Ansaldo guns
Reload: 30s (2)
AP Shell: 1108kg @850m/s (13500 damage)
SAP HE Shell: 1032.2kg @870m/s (7900 damage, 27% fire)
HE Shell: 967.7kg @880m/s (5900 damage, 41% fire)
Traverse: 4.5 degrees per second (40s per 180 degrees)

Secondary Battery: 4×3 152mm/55 OTO M1936 guns / 12×2 90mm/50 OTO M1939 guns
Reload: 12s (5) / 4s (15)
Shell: 50kg @910m/s AP (3100 damage) / 10.1kg @860m/s HE (1300 damage, 5% fire)

AA Battery: 12×2 90mm/50 OTO M1939 AA guns (54dmg = 189dps @4.6km 90% acc), 6×2 64mm/64 Breda 1939 AA guns (34dmg = 119dps @3.7km 90% acc), 8×4 37mm/54 Breda M1938 guns (72dmg = 248dps @3.5km 90% acc), 14×2 20mm/65 Breda M1935 (29dmg = 100dps @2km 85% acc)

Mobility

Speed: 32kts – 180,000hp
Size: 249m long, 35m wide, 9.4m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 4 Seaplanes (Fighter Plane/Spotter Aircraft)
Notes
  • Design developed from the UP.41 project, was the Ansaldo Oceanic Battleship from 1939
  • https://forum.worldofwarships.com/topic/350-project-up41/ (Warship 2006)
  • Use UP41 armour profile for the rest
  • 870m/s MV was what was planned, but normally got reduced
  • Original AA:
    • 12×2 90mm/50 OTO M1939 AA guns (54dmg = 189dps @4.6km 90% acc), 12×2 37mm/54 Breda M1938 guns (84dmg = 290dps @3.5km 75% acc), 12×2 20mm/65 Breda M1935 (24dmg = 83dps @2km 85% acc)
Analysis

The Piave is like a Vittorio Veneto but with its characteristics being exaggerated. It has the 2nd worst hitpoint pool, it has traded its guns for a larger caliber and now you’re more likely to overpenetrate using AP shells, it has even more speed, tied with the Alsace, and its armour is thicker. Notably, it still has the large citadel of all Italian battleships, a good anti-air suite and thinly protected turrets. The Piave must rely on stealth and angling to stay in the fight for long periods of time, it must also select its shells with utmost care to ensure the one in the chamber is the one that’s needed, and finally it must also make sure not to spend the whole match sniping as its long-range dispersion is poor. The Piave might as well be a lighter, faster version of the Sovetsky Soyuz, after all, the Sovetsky Soyuz was developed from it. The Piave will reward you if you stay at mid range, angling properly against enemies and doing smart shell selections to ensure that when your shells land, they do the damage you’re expecting of them instead of bouncing or overpenetrating. If you like speed for your ship and your guns, the Piave will be a favourite for you, though it might not be the most consistent ship you’ll captain.

 

Patria class Battleship (T10)

A large battleship design for the oceanic aspirations of the Italian Navy. It was armed with an extremely powerful main battery, an extensive armour scheme, powerful anti-air defenses and good speed. This battleship class was the largest that the Italian Navy ever designed.

Not an official drawing, this is just an idea as to how it might’ve looked.

Survivability

Displacement: 61,200t standard; 66,336t full (83,100hp standard; 89,200hp full)
Armour: 50mm outer belt, 406-203mm inner belt (406mm lower, 203mm upper), 120mm extremities belt, 450-150mm turrets, 400mm barbettes, 200-120mm deck, 50mm torpedo bulkhead

Weaponry

Main Battery: 2×3 406mm/56 Ansaldo guns, 2×2 406mm/56 Ansaldo guns
Reload: 30s (2)
AP Shell: 1350kg @850m/s (14800 damage)
SAP HE Shell: 1257kg @870m/s (8400 damage, 29% fire)
HE Shell: 1179kg @880m/s (6300 damage, 45% fire)
Traverse: 4.5 degrees per second (40s per 180 degrees)

Secondary Battery: 8×2 135mm/45 OTO M1945 DP guns / 16×2 90mm/50 M1939 DP guns
Reload: 8.57s (7) / 5s (12)
Shell: 32.7kg @825m/s SAP (3250 damage) / 10.1kg @830m/s HE (1300 damage, 5% fire)

AA Battery: 8×2 135mm/45 OTO M1945 DP guns (30dmg = 103dps @4.6km 90% acc), 16×2 90mm/50 M1939 DP guns (72dmg = 248dps @4.6km 90% acc), 10×2 65mm/64 M1939 AA guns (58dmg = 200dps @3.7km 90% acc), 12×4 37mm/54 Breda M1939 guns (108dmg = 372dps @3.5km 90% acc), 4×6 20mm/70 Breda M1941 guns (16dmg = 55dps @2km 85% acc)

Mobility

Speed: 30.5kts – 195,000hp
Size: 259.6m long, 40m wide, 10.6m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 4 Seaplanes (Fighter Plane/Spotter Aircraft)
Notes
Analysis

The Patria is a mix between the Vittorio Veneto and the rebuilt Duilio. It carries a similar, though thicker, armour scheme to what has been used in the last 3 tiers while mounting its guns in the same configuration as the rebuilt Duilio. The new arrangement of the main battery means that it now has one fewer barrel when firing directly forwards, though its broadside has increased by one barrel and it can still deliver five barrels aft, which is an improvement over previous tiers. It might seem like having ten 406mm guns is light at tier 10, however these are possibly the most powerful 406mm guns to have been designed, firing a heavier shell than the Montana’s at a very impressive 850m/s which means that even at long ranges, shell flight time will be short and the penetration will be impressive. On the negative side, that means that the AP shells will overpenetrate anything that doesn’t have an impressive armour thickness. As usual, these guns focus on their AP and their AP DPM is good, however, their HE potential is only average. The Patria will excel in a mid-range engagement where its poor accuracy isn’t quite as felt and it can still angle its armour to protect its large citadel, as it has the 2nd lowest hitpoint pool at its tier and can’t tank hits quite like other battleships at its tier. The Patria does have several features that should make it capable of staying at mid-range and choosing its engagements as it has a great speed of 30.5kts and some of the best anti-air suites. Overall, the Patria will reward you so long as you have the right shell loaded, you’re willing to get a bit closer to your enemies to ensure those shells hit and you don’t overextend to a position where your large citadel can be punished.

 

Premium Battleships

Dante Alighieri class Battleship (T4 Premium)

Italy’s first Dreadnought and the first battleship laid down in the world with triple turrets. The Dante Alighieri was faster and better armed than many of its contemporaries, however this required the ship to have a thinner armour scheme than its foreign equivalents.

Survivability

Displacement: 19,886t standard; 21,900t full (34,300hp standard; 36,700hp full)
Armour: 254mm belt, 254mm turrets, 305mm conning tower, 38mm deck

Weaponry

Main Battery: 4×3 305mm/46 M1909 guns
Reload: 30s (2)
AP Shell: 452kg @840m/s (8700 damage)
SAP HE Shell: 401.2@860m/s (5900 damage, 22% fire)
HE Shell: 401.157kg @860m/s (4100 damage, 22% fire)
Traverse: 4 degrees per second (45s per 180 degrees)

Secondary Battery: 12×1 120mm/50 M1909 guns / 4×2 120mm/50 M1909 guns / 12×1 76mm/50 M1909 guns
Reload: 10-12s (5-6) / 10-12s (5-6) / 6s (10)
Shell: 22.75kg @840m/s AP (2000 damage) / 22.75kg @840m/s AP (2000 damage) / 6kg @815m/s HE ( damage, % fire)

AA Battery: 4×1 76mm/50 M1909 guns (4dmg = 14dps @3km 90% acc), 2×1 40mm Vickers M1917 (11dmg = 39dps @2.5km 90% acc)

Mobility

Speed: 22.5kts – 32,190hp
Size: 168.1m long, 26.6m wide, 8.8m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 1 Seaplane (Catapult Fighter/Spotter Aircraft)
Notes
  • Designed speed was 23kts @ 35,000hp
Analysis

The original Italian Dreadnought, it is an iconic ship and reminiscent of the much-maligned Nikolai. The Dante Alighieri is a powerful ship at its tier, having above average speed, a battery of 12 excellent guns and generally being powerful on the offense, this is held back by a low hitpoint pool, poor anti-air capabilities and rather thin armour. How much these drawbacks help bring the Dante Alighieri to parity with its tiermates is up for discussion, but the biggest issue I’d find is the combination of powerful guns in a setup that allows them to be brought to bear while still angling. There’re only a few ways to bring the Dante back from being an overpowered mess and that way is by nerfing the guns, arguably adding a few seconds on the reload might do the trick, or restricting firing angles a bit more to ensure that they’re not useable while the armour is in auto-bounce territory. Either way, the Dante Alighieri has to make an appearance.

 

Lepanto class Battlecruiser (T7)

A fast battleship design and a precursor to the Vittorio Veneto class, it sacrificed some armour for a large power plant which gave it a remarkable speed. The battleship featured a modern main battery arrangement, was unusually armed with torpedoes and featured a powerful anti-air battery.

Image courtesy of Shipbucket and Enrr.

Survivability

Displacement: 29,962t standard; 36,242t full (46,200hp standard; 53,650hp full)
Armour: 275-205mm belt (main & upper), 320-170mm turrets (320mm faces, 170mm elsewhere), 320-250mm barbettes (320mm above deck), 125-90mm deck (125mm over magazines), 45mm side plating, 50mm extended belt, 40mm torpedo bulkhead

Weaponry

Main Battery: 3×3 381mm/45 Ansaldo M1932 guns
Reload: 30-45s (1.3-2)
AP Shell: 884.8kg @800m/s (11700 damage)
SAP HE Shell: 824.3kg @820m/s (7200 damage, 24% fire)
HE Shell: 774kg @840m/s (5500 damage, 38% fire)
Traverse: 6 degrees per second (30s per 180 degrees)

Secondary Battery: 4×3 152mm/53 OTO M1929 guns / 6×2 100mm/47 OTO M1928 DP guns
Reload: 15s (4) / 6s (10)
Shell: 44.3kg @950m/s SAP (3850 damage) / 13.8kg @850m/s HE (1500 damage, 6% fire)

Torpedo Battery: 2×4 533mm torpedoes
Model: 533mm Si 270
Warhead: 270kg (13367 damage, 220% flooding)
Speed: 51kts @12km

AA Battery: 6×2 100mm/47 OTO M1928 DP guns (16dmg = 57dps @4.6km 85% acc), 8×2 37mm/54 Breda M1938 guns (56dmg = 193dps @3.5km 85% acc), 6×2 20mm/65 Breda M1935 (12dmg = 41dps @2km 85% acc), 2×1 20mm/65 Breda M1939 (4dmg = 14dps @2km 85% acc)

Mobility

Speed: 30kts – 120,000hp
Size: 215m long, 32m wide, 8.7m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 2 Seaplanes (Fighter Plane/Spotter Aircraft)
Notes
Analysis

The Lepanto is the Italian counterpart to Scharnhorst and Gneisenau. It is very light which gives it the 2nd lowest hitpoint pool at the tier (barely 250hp more than the Lyon), but it carries a big punch. The nine 381mm guns give it a powerful alpha and sustained DPM, though it isn’t the best at neither, however when combined with the 2nd best speed and the presence of long range torpedoes, the Lepanto emerges as a mighty offensive force, an able cruiser hunter and a deadly flanker. The Lepanto will not be quite so comfortable in a slugfest against other battleships due to its very low hitpoint pool, limited armour and large citadel. While it does carry an extended armour belt, the thickness of the armour and size of the citadel make it vulnerable against heavy artillery. It’s a Scharnhorst or Gneisenau more oriented towards its offensive capabilities while discarding much of its staying power.

 

Unità class Battleship (T10)

An extremely powerful battleship design featuring the largest guns ever proposed for an Italian ship. It provided a compromise between all the best features of Italian battleships, featuring great speed, a very thick and extensive armour scheme and a modern anti-air suite.

Image by TheMasterDragon

Survivability

Displacement: 65,000t standard; 70,475t full (87,800hp standard; 94,250hp full)
Armour: 456-350mm belt, 150mm extremities belt, 70mm upper belt, 450-150mm turrets, 400mm barbettes, 50mm top deck, 200-120mm deck, 50mm torpedo bulkhead

Weaponry

Main Battery: 4×2 456mm/50 Ansaldo M1942 guns
Reload: 30s (2)
AP Shell: 1542kg @850m/s (15800 damage)
SAP HE Shell: 1436.6kg @870m/s (8800 damage, 31% fire)
HE Shell: 1348.9kg @880m/s (6600 damage, 48% fire)
Traverse: 4.5 degrees per second (40s per 180 degrees)

Secondary Battery: 2×3 152mm/55 OTO M1936 / 8×2 135mm/45 OTO M1945 DP guns / 16×2 90mm/50 M1939 DP guns
Reload: 12s (5) / 8.57s (7) / 5s (12)
Shell: 50kg @910m/s AP (3100 damage) / 32.7kg @825m/s SAP (3250 damage) / 10.1kg @830m/s HE (1300 damage, 5% fire)

AA Battery: 8×2 135mm/45 OTO M1945 DP guns (30dmg = 103dps @4.6km 90% acc), 16×2 90mm/50 M1939 DP guns (72dmg = 248dps @4.6km 90% acc), 10×2 65mm/64 M1939 AA guns (23dmg = 80dps @3.7km 90% acc), 8×4 37mm/54 Breda M1939 guns (72dmg = 248dps @3.5km 90% acc), 2×1 37mm/54 Breda M1939 guns (5dmg = 17dps @3.5km 90% acc), 12×2 20mm/65 Breda M1935 (25dmg = 86dps @2km 85% acc)

Mobility

Speed: 31kts – 216,000hp
Size: 274.8m long, 40m wide, 10.6m deep

Consumables
  • Standard Damage Control Party
  • Standard Battleship Repair Party
  • 4 Seaplanes (Fighter Plane/Spotter Aircraft)
Notes
Analysis

The Unità is like a modernized and upgunned Caracciolo. It shares the same gun layout and ideal of a fast battleship, though the guns in the Caracciolo are somewhat poor, the guns on the Unità are incredibly powerful. Individually speaking, their AP shells are the most powerful in the game (ignoring the Shikishima’s 510mm shells), have great muzzle velocity so long-range gunnery requires relatively short leads and it’s going to go straight through any plating you might find, often overpenetrating if you use it against broadside cruisers. The guns have 2 marked drawbacks though, they are relatively few at 8, thus providing a relatively low DPM and poor firesetting abilities, and their muzzle velocity makes ever more important that you load the right shell at the right time or else you’ll pay for this with absolutely atrocious numbers. The good news is the if you can tame the guns and their below average long-range dispersion, the rest of the ship provides you with a very solid platform with which to perform. It has a slightly below average amount of hitpoints, but it has a very extensive armour scheme, second best speed (only behind the Republique’s speed boosted hull) and the fourth best AA at its tier. The biggest note has to be done of its armour, as it has a 70mm upper belt and 50mm weather deck over the citadel that means the bane of firespammers everywhere. The main belt is quite thick, though not thick enough when broadside against battleships, and since the Unità has a massive citadel that pokes over the waterline, you shouldn’t expose your broadside too much. The Unità can be temperamental, and without the proper care, it will overextend and get sunk quickly, but if you manage to flank your enemies, keep your angles and bring your guns to bear, it will pay you back handsomely.

 

All images used are property of their respective owners.

Leave a Reply