ShipComrade

Tier 6 Turn Distances over 30 Seconds

Here’s a quick graphic dump showing the distances all of the tier 6 ships cover while under manoeuvres.  These are sustained turn distances and their accompanying radii.  This occurs when a ship has finished decelerating from a turn and their speed remains stable throughout.  This is from where Wargaming derives the in-port “Turning Circle Radius” statistic.

The only anomalous statistic with the tier 6 destroyer turning occurs with Icarus. Nominally, a destroyer’s sustained turn occurs at a speed of ~83.5% of their maximum speed when at 4/4 engine power. Icarus, like most other Royal Navy destroyers and cruisers, operates under a sustained turn at 98.5% of engine power. I would usually expect her turning radius to balloon up with this increase of speed, but Icarus’ turn radius still falls within my acceptable margin of error (+/-10m) when I calculated her turning circle’s radius.
Carriers are the real sluggards when it comes to manoeuvres. Not only is their turning radius enormous, but they also come about at approximately two-thirds of their 4/4 engine speed. Ark Royal remains a Work in Progress at the time this was published and may change in the future. She was provided to my by Wargaming for testing purposes during the 0.8.6 patch cycle.

Carriers are the real sluggards when it comes to manoeuvres. Not only is their turning radius enormous, but they also come about at approximately two-thirds of their 4/4 engine speed. Ark Royal remains a Work in Progress at the time this was published and may change in the future. She was provided to my by Wargaming for testing purposes during the 0.8.6 patch cycle.

So now we get into the anomalies. The first one is a leftover from a large string of corrections that Wargaming undertook when I first uncovered problems with the Soviet cruiser turning radius back in late 2017. Molotov’s in port turning circle radius is listed at 860m but in game it’s at around 880m. A different “problem” occurs with Leander and Perth. Cruisers typically turn at ~80% of their 4/4 engine power during a sustained turn but British (and Commonwealth) cruisers turn at ~97.5%. When ships turn at higher sustained speeds than the norm, their turning circle radius increases in size. On the graphic in off-white, you can see where Leander and Perth’s 640m radius should be if they turned at 80% of engine power and in yellow on the same line if they adhered to the 640m radius and kept their 97.5% engine power. I am not advocating for these ships to be buffed to have this 640m radius in port, but their in port values should reflect the distances they are actually traveling.
Finally we come to the tier 6 battleships. The American tech-tree standard-type battleships are similar to the British destroyers and cruisers where they operate at a higher speed during a sustained turn. Most battleships turn at ~75% of maximum. New Mexico instead turns at 87.2% of her 4/4 engine power speed. This, again, has the effect of increasing her turning circle radius from the 640m in-port value to 690m in practice. Curiously, Warspite’s turning radius is also wrong. She not only moves slightly more slowly through the turn than expected, but that’s not terribly unusual. What is unusual is that like Molotov, her turning radius is 20m larger than advertised.

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